I've looked before, but I haven't seen this option while exporting. I've seen a
lot of people recommending that I install the ColladaMaya plugin, but it seems
like OpenCollada is a newer version of the same plugin. I also have Maya 2010,
which ColladaMaya didn't like. Do you think it would be worth it to try and get
ColladaMaya to work, or should I go ahead and stick with OpenCollada?
The trouble with these plugins and formats is that its hard to tell the
difference between a newer version that's improved, and a newer version that
uses a format which is less compatible.
On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote:
try turn double_sided off (not sure it has this option while export?)
or try this
1. try open your dae file with text editor
2. search for <double_sided>1</double_sided>
3. change to this <double_sided>0</double_sided>
hth
2010/1/10 Joshua Granick <[email protected]>
I'm using Maya and I'm applying a UV texture map. I'm exporting using
OpenCollada, and I do not want to show textures on both sides. I am swapping
my renderer to BASIC when I am panning the camera in order to speed up
performance, but it creates holes in my models. Showing no texture at all
would be better than showing the wrong texture in these cases. It looks fine
if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
movement.
Thanks for the help!