Perfect! Thank you so much!
I never would have thought of looking under the "Normals" menu. Shows what I
know
On Mon, 11 Jan 2010 00:07:29 -0800, Stephen Hopkins <[email protected]>
wrote:
in maya, select all the faces, and go to normals-> flip. That should
do it i think.
On Jan 10, 12:22 pm, "Joshua Granick" <[email protected]>
wrote:
This is cool!
I followed your directions and Away3D now appears to be running noticeably
faster, and I am getting a lot less distortion using the basic renderer.
If anyone else needs to find the same thing, it's under the shape, then "render
stats".
I used the "opposite" setting for a couple of my faces, but it looks like
Away3D doesn't support this feature. I guess I need to flip the geometry instead? Is
there a simple way to do this in Maya?
Thanks again for all your help. I don't know where I would be without this
mailing list
On Sun, 10 Jan 2010 03:03:03 -0800, Stephen Hopkins <[email protected]>
wrote:
> You can turn off double sided in Maya using the attribute editor-
>> render settings for the shape node, but I don't know if it turns it
> off in the export.
> On Jan 10, 1:57 am, "Joshua Granick" <[email protected]> wrote:
>> I've looked before, but I haven't seen this option while exporting. I've
seen a lot of people recommending that I install the ColladaMaya plugin, but it seems
like OpenCollada is a newer version of the same plugin. I also have Maya 2010, which
ColladaMaya didn't like. Do you think it would be worth it to try and get ColladaMaya
to work, or should I go ahead and stick with OpenCollada?
>> The trouble with these plugins and formats is that its hard to tell the
difference between a newer version that's improved, and a newer version that uses a
format which is less compatible.
>> On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote:
>> > try turn double_sided off (not sure it has this option while export?)
>> > or try this
>> > 1. try open your dae file with text editor
>> > 2. search for <double_sided>1</double_sided>
>> > 3. change to this <double_sided>0</double_sided>
>> > hth
>> > 2010/1/10 Joshua Granick <[email protected]>
>> >> I'm using Maya and I'm applying a UV texture map. I'm exporting using
>> >> OpenCollada, and I do not want to show textures on both sides. I am
swapping
>> >> my renderer to BASIC when I am panning the camera in order to speed up
>> >> performance, but it creates holes in my models. Showing no texture at all
>> >> would be better than showing the wrong texture in these cases. It looks
fine
>> >> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
>> >> movement.
>> >> Thanks for the help!