In old good days of CS3 [Embed()] did not work (wow, does it now?) so people used to encode binary resources as loseless PNGs, and those could be placed on any frame too.
On Wed, Feb 10, 2010 at 7:32 AM, dapdap <[email protected]> wrote: > Hi Peeps, > > I've written an Away3d program that basically displays an animated MD2 > character. > It all works fine. > But I'm having problems with the preloader. > The code is written on the timeline in Flash CS4. > The code for the Away3d bit is on Frame 2 and the preloader is on > Frame 1. > I've embedded the md2 model and texture > ([Embed(source="embedded ...application/octet-stream")] ...etc) so > that everything is contained in the swf. > Nothing in my library is linked for export. > What I'm finding is that the preloader only appears when about 90% of > the bytesloaded are ... loaded. > > I'm guessing that the embedded files are the first thing that are > loaded before the preloader has a chance to kick in? > Is there anyway of intercepting/reading the 'load' process with > embedded files? > > Anyway, I've had a good look on this site and on the net but at > present I'm stuck. > > If anyone could point me in the right direction I'd be really very > happy. > > Cheers .... >
