I love turtles! and this one is really funcky :))

Fabrice

On Feb 12, 2010, at 2:19 AM, dapdap wrote:

> Cheers, you were absolutely right. I'd written it in the Flash IDE
> initially. Then when I wanted to use a preloader I rewrote it as a
> class. Flash timeline is more forgiving that classes!!
> 
> Anyway, for anyone that is interested I resolved my initial problem
> (making a preloader for a standalone Swf that has embedded MD2's,
> textures etc - which results in Frame one being crammed full of stuff,
> which then mucks up your preloader!)
> I used a preloader template that comes with FlashDevelop. This has
> some compile options that cleverly pushes your class document onto
> Frame two and leaves Frame one for you preloader. Works a treat!
> 
> If anyone is interesting in seeing a dancing turle Md2 complete with
> preloader:
> http://dapdap.deviantart.com/art/dancing-3D-disco-turtle-153747962
> 
> Cheers everyone for your help!
> 
> D
> 
> On Feb 11, 7:53 pm, crom <[email protected]> wrote:
>> stage disappearing as in no reference to the stage?
>> if so, i suggest you init your 3dsetup after you are sure it has been
>> added to stage:
>> 
>> addEventListener(Event.ADDED_TO_STAGE, init);
>> 
>> function init(e:Event):void{
>> 
>>   //init away3d etc.
>> 
>> }
>> 
>> like this away should get the stage reference
>> 
>> grts
>> 
>> On Feb 11, 3:11 am, dapdap <[email protected]> wrote:
>> 
>>> PNGs sound like an interesting idea that I haven't come across before
>>> (I'm new to Away) - might look into it if I can get things working ...
>>> Cheers D
>> 
>>> On Feb 11, 1:23 am, Makc <[email protected]> wrote:
>> 
>>>> In old good days of CS3 [Embed()] did not work (wow, does it now?) so
>>>> people used to encode binary resources as loseless PNGs, and those
>>>> could be placed on any frame too.
>> 
>>>> On Wed, Feb 10, 2010 at 7:32 AM, dapdap <[email protected]> wrote:
>>>>> Hi Peeps,
>> 
>>>>> I've written an Away3d program that basically displays an animated MD2
>>>>> character.
>>>>> It all works fine.
>>>>> But I'm having problems with the preloader.
>>>>> The code is written on the timeline in Flash CS4.
>>>>> The code for the Away3d bit is on Frame 2 and the preloader is on
>>>>> Frame 1.
>>>>> I've embedded the md2 model and texture
>>>>> ([Embed(source="embedded ...application/octet-stream")] ...etc) so
>>>>> that everything is contained in the swf.
>>>>> Nothing in my library is linked for export.
>>>>> What I'm finding is that the preloader only appears when about 90% of
>>>>> the bytesloaded are ... loaded.
>> 
>>>>> I'm guessing that the embedded files are the first thing that are
>>>>> loaded before the preloader has a chance to kick in?
>>>>> Is there anyway of intercepting/reading the 'load' process with
>>>>> embedded files?
>> 
>>>>> Anyway, I've had a good look on this site and on the net but at
>>>>> present I'm stuck.
>> 
>>>>> If anyone could point me in the right direction I'd be really very
>>>>> happy.
>> 
>>>>> Cheers ....

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