I love turtles! and this one is really funcky :)) Fabrice
On Feb 12, 2010, at 2:19 AM, dapdap wrote: > Cheers, you were absolutely right. I'd written it in the Flash IDE > initially. Then when I wanted to use a preloader I rewrote it as a > class. Flash timeline is more forgiving that classes!! > > Anyway, for anyone that is interested I resolved my initial problem > (making a preloader for a standalone Swf that has embedded MD2's, > textures etc - which results in Frame one being crammed full of stuff, > which then mucks up your preloader!) > I used a preloader template that comes with FlashDevelop. This has > some compile options that cleverly pushes your class document onto > Frame two and leaves Frame one for you preloader. Works a treat! > > If anyone is interesting in seeing a dancing turle Md2 complete with > preloader: > http://dapdap.deviantart.com/art/dancing-3D-disco-turtle-153747962 > > Cheers everyone for your help! > > D > > On Feb 11, 7:53 pm, crom <[email protected]> wrote: >> stage disappearing as in no reference to the stage? >> if so, i suggest you init your 3dsetup after you are sure it has been >> added to stage: >> >> addEventListener(Event.ADDED_TO_STAGE, init); >> >> function init(e:Event):void{ >> >> //init away3d etc. >> >> } >> >> like this away should get the stage reference >> >> grts >> >> On Feb 11, 3:11 am, dapdap <[email protected]> wrote: >> >>> PNGs sound like an interesting idea that I haven't come across before >>> (I'm new to Away) - might look into it if I can get things working ... >>> Cheers D >> >>> On Feb 11, 1:23 am, Makc <[email protected]> wrote: >> >>>> In old good days of CS3 [Embed()] did not work (wow, does it now?) so >>>> people used to encode binary resources as loseless PNGs, and those >>>> could be placed on any frame too. >> >>>> On Wed, Feb 10, 2010 at 7:32 AM, dapdap <[email protected]> wrote: >>>>> Hi Peeps, >> >>>>> I've written an Away3d program that basically displays an animated MD2 >>>>> character. >>>>> It all works fine. >>>>> But I'm having problems with the preloader. >>>>> The code is written on the timeline in Flash CS4. >>>>> The code for the Away3d bit is on Frame 2 and the preloader is on >>>>> Frame 1. >>>>> I've embedded the md2 model and texture >>>>> ([Embed(source="embedded ...application/octet-stream")] ...etc) so >>>>> that everything is contained in the swf. >>>>> Nothing in my library is linked for export. >>>>> What I'm finding is that the preloader only appears when about 90% of >>>>> the bytesloaded are ... loaded. >> >>>>> I'm guessing that the embedded files are the first thing that are >>>>> loaded before the preloader has a chance to kick in? >>>>> Is there anyway of intercepting/reading the 'load' process with >>>>> embedded files? >> >>>>> Anyway, I've had a good look on this site and on the net but at >>>>> present I'm stuck. >> >>>>> If anyone could point me in the right direction I'd be really very >>>>> happy. >> >>>>> Cheers ....
