Thanks for having a look guys. - it's my first animated 3d experiment.
Was fun to make and a good learning experience.
Going to have a look at Normal maps next.

Will Definitely look into that glyphplayer site - looks really neat -
cheers for the link.


D



On Feb 12, 9:41 pm, Fabrice3D <[email protected]> wrote:
> I love turtles! and this one is really funcky :))
>
> Fabrice
>
> On Feb 12, 2010, at 2:19 AM, dapdap wrote:
>
> > Cheers, you were absolutely right. I'd written it in the Flash IDE
> > initially. Then when I wanted to use a preloader I rewrote it as a
> > class. Flash timeline is more forgiving that classes!!
>
> > Anyway, for anyone that is interested I resolved my initial problem
> > (making a preloader for a standalone Swf that has embedded MD2's,
> > textures etc - which results in Frame one being crammed full of stuff,
> > which then mucks up your preloader!)
> > I used a preloader template that comes with FlashDevelop. This has
> > some compile options that cleverly pushes your class document onto
> > Frame two and leaves Frame one for you preloader. Works a treat!
>
> > If anyone is interesting in seeing a dancing turle Md2 complete with
> > preloader:
> >http://dapdap.deviantart.com/art/dancing-3D-disco-turtle-153747962
>
> > Cheers everyone for your help!
>
> > D
>
> > On Feb 11, 7:53 pm, crom <[email protected]> wrote:
> >> stage disappearing as in no reference to the stage?
> >> if so, i suggest you init your 3dsetup after you are sure it has been
> >> added to stage:
>
> >> addEventListener(Event.ADDED_TO_STAGE, init);
>
> >> function init(e:Event):void{
>
> >>   //init away3d etc.
>
> >> }
>
> >> like this away should get the stage reference
>
> >> grts
>
> >> On Feb 11, 3:11 am, dapdap <[email protected]> wrote:
>
> >>> PNGs sound like an interesting idea that I haven't come across before
> >>> (I'm new to Away) - might look into it if I can get things working ...
> >>> Cheers D
>
> >>> On Feb 11, 1:23 am, Makc <[email protected]> wrote:
>
> >>>> In old good days of CS3 [Embed()] did not work (wow, does it now?) so
> >>>> people used to encode binary resources as loseless PNGs, and those
> >>>> could be placed on any frame too.
>
> >>>> On Wed, Feb 10, 2010 at 7:32 AM, dapdap <[email protected]> wrote:
> >>>>> Hi Peeps,
>
> >>>>> I've written an Away3d program that basically displays an animated MD2
> >>>>> character.
> >>>>> It all works fine.
> >>>>> But I'm having problems with the preloader.
> >>>>> The code is written on the timeline in Flash CS4.
> >>>>> The code for the Away3d bit is on Frame 2 and the preloader is on
> >>>>> Frame 1.
> >>>>> I've embedded the md2 model and texture
> >>>>> ([Embed(source="embedded ...application/octet-stream")] ...etc) so
> >>>>> that everything is contained in the swf.
> >>>>> Nothing in my library is linked for export.
> >>>>> What I'm finding is that the preloader only appears when about 90% of
> >>>>> the bytesloaded are ... loaded.
>
> >>>>> I'm guessing that the embedded files are the first thing that are
> >>>>> loaded before the preloader has a chance to kick in?
> >>>>> Is there anyway of intercepting/reading the 'load' process with
> >>>>> embedded files?
>
> >>>>> Anyway, I've had a good look on this site and on the net but at
> >>>>> present I'm stuck.
>
> >>>>> If anyone could point me in the right direction I'd be really very
> >>>>> happy.
>
> >>>>> Cheers ....

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