Thanks for having a look guys. - it's my first animated 3d experiment. Was fun to make and a good learning experience. Going to have a look at Normal maps next.
Will Definitely look into that glyphplayer site - looks really neat - cheers for the link. D On Feb 12, 9:41 pm, Fabrice3D <[email protected]> wrote: > I love turtles! and this one is really funcky :)) > > Fabrice > > On Feb 12, 2010, at 2:19 AM, dapdap wrote: > > > Cheers, you were absolutely right. I'd written it in the Flash IDE > > initially. Then when I wanted to use a preloader I rewrote it as a > > class. Flash timeline is more forgiving that classes!! > > > Anyway, for anyone that is interested I resolved my initial problem > > (making a preloader for a standalone Swf that has embedded MD2's, > > textures etc - which results in Frame one being crammed full of stuff, > > which then mucks up your preloader!) > > I used a preloader template that comes with FlashDevelop. This has > > some compile options that cleverly pushes your class document onto > > Frame two and leaves Frame one for you preloader. Works a treat! > > > If anyone is interesting in seeing a dancing turle Md2 complete with > > preloader: > >http://dapdap.deviantart.com/art/dancing-3D-disco-turtle-153747962 > > > Cheers everyone for your help! > > > D > > > On Feb 11, 7:53 pm, crom <[email protected]> wrote: > >> stage disappearing as in no reference to the stage? > >> if so, i suggest you init your 3dsetup after you are sure it has been > >> added to stage: > > >> addEventListener(Event.ADDED_TO_STAGE, init); > > >> function init(e:Event):void{ > > >> //init away3d etc. > > >> } > > >> like this away should get the stage reference > > >> grts > > >> On Feb 11, 3:11 am, dapdap <[email protected]> wrote: > > >>> PNGs sound like an interesting idea that I haven't come across before > >>> (I'm new to Away) - might look into it if I can get things working ... > >>> Cheers D > > >>> On Feb 11, 1:23 am, Makc <[email protected]> wrote: > > >>>> In old good days of CS3 [Embed()] did not work (wow, does it now?) so > >>>> people used to encode binary resources as loseless PNGs, and those > >>>> could be placed on any frame too. > > >>>> On Wed, Feb 10, 2010 at 7:32 AM, dapdap <[email protected]> wrote: > >>>>> Hi Peeps, > > >>>>> I've written an Away3d program that basically displays an animated MD2 > >>>>> character. > >>>>> It all works fine. > >>>>> But I'm having problems with the preloader. > >>>>> The code is written on the timeline in Flash CS4. > >>>>> The code for the Away3d bit is on Frame 2 and the preloader is on > >>>>> Frame 1. > >>>>> I've embedded the md2 model and texture > >>>>> ([Embed(source="embedded ...application/octet-stream")] ...etc) so > >>>>> that everything is contained in the swf. > >>>>> Nothing in my library is linked for export. > >>>>> What I'm finding is that the preloader only appears when about 90% of > >>>>> the bytesloaded are ... loaded. > > >>>>> I'm guessing that the embedded files are the first thing that are > >>>>> loaded before the preloader has a chance to kick in? > >>>>> Is there anyway of intercepting/reading the 'load' process with > >>>>> embedded files? > > >>>>> Anyway, I've had a good look on this site and on the net but at > >>>>> present I'm stuck. > > >>>>> If anyone could point me in the right direction I'd be really very > >>>>> happy. > > >>>>> Cheers ....
