That humping move is hilarious lol

On Thu, Feb 11, 2010 at 8:19 PM, dapdap <[email protected]> wrote:

> Cheers, you were absolutely right. I'd written it in the Flash IDE
> initially. Then when I wanted to use a preloader I rewrote it as a
> class. Flash timeline is more forgiving that classes!!
>
> Anyway, for anyone that is interested I resolved my initial problem
> (making a preloader for a standalone Swf that has embedded MD2's,
> textures etc - which results in Frame one being crammed full of stuff,
> which then mucks up your preloader!)
> I used a preloader template that comes with FlashDevelop. This has
> some compile options that cleverly pushes your class document onto
> Frame two and leaves Frame one for you preloader. Works a treat!
>
> If anyone is interesting in seeing a dancing turle Md2 complete with
> preloader:
> http://dapdap.deviantart.com/art/dancing-3D-disco-turtle-153747962
>
> Cheers everyone for your help!
>
> D
>
> On Feb 11, 7:53 pm, crom <[email protected]> wrote:
> > stage disappearing as in no reference to the stage?
> > if so, i suggest you init your 3dsetup after you are sure it has been
> > added to stage:
> >
> > addEventListener(Event.ADDED_TO_STAGE, init);
> >
> > function init(e:Event):void{
> >
> >   //init away3d etc.
> >
> > }
> >
> > like this away should get the stage reference
> >
> > grts
> >
> > On Feb 11, 3:11 am, dapdap <[email protected]> wrote:
> >
> > > PNGs sound like an interesting idea that I haven't come across before
> > > (I'm new to Away) - might look into it if I can get things working ...
> > > Cheers D
> >
> > > On Feb 11, 1:23 am, Makc <[email protected]> wrote:
> >
> > > > In old good days of CS3 [Embed()] did not work (wow, does it now?) so
> > > > people used to encode binary resources as loseless PNGs, and those
> > > > could be placed on any frame too.
> >
> > > > On Wed, Feb 10, 2010 at 7:32 AM, dapdap <[email protected]> wrote:
> > > > > Hi Peeps,
> >
> > > > > I've written an Away3d program that basically displays an animated
> MD2
> > > > > character.
> > > > > It all works fine.
> > > > > But I'm having problems with the preloader.
> > > > > The code is written on the timeline in Flash CS4.
> > > > > The code for the Away3d bit is on Frame 2 and the preloader is on
> > > > > Frame 1.
> > > > > I've embedded the md2 model and texture
> > > > > ([Embed(source="embedded ...application/octet-stream")] ...etc) so
> > > > > that everything is contained in the swf.
> > > > > Nothing in my library is linked for export.
> > > > > What I'm finding is that the preloader only appears when about 90%
> of
> > > > > the bytesloaded are ... loaded.
> >
> > > > > I'm guessing that the embedded files are the first thing that are
> > > > > loaded before the preloader has a chance to kick in?
> > > > > Is there anyway of intercepting/reading the 'load' process with
> > > > > embedded files?
> >
> > > > > Anyway, I've had a good look on this site and on the net but at
> > > > > present I'm stuck.
> >
> > > > > If anyone could point me in the right direction I'd be really very
> > > > > happy.
> >
> > > > > Cheers ....
>



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