That humping move is hilarious lol On Thu, Feb 11, 2010 at 8:19 PM, dapdap <[email protected]> wrote:
> Cheers, you were absolutely right. I'd written it in the Flash IDE > initially. Then when I wanted to use a preloader I rewrote it as a > class. Flash timeline is more forgiving that classes!! > > Anyway, for anyone that is interested I resolved my initial problem > (making a preloader for a standalone Swf that has embedded MD2's, > textures etc - which results in Frame one being crammed full of stuff, > which then mucks up your preloader!) > I used a preloader template that comes with FlashDevelop. This has > some compile options that cleverly pushes your class document onto > Frame two and leaves Frame one for you preloader. Works a treat! > > If anyone is interesting in seeing a dancing turle Md2 complete with > preloader: > http://dapdap.deviantart.com/art/dancing-3D-disco-turtle-153747962 > > Cheers everyone for your help! > > D > > On Feb 11, 7:53 pm, crom <[email protected]> wrote: > > stage disappearing as in no reference to the stage? > > if so, i suggest you init your 3dsetup after you are sure it has been > > added to stage: > > > > addEventListener(Event.ADDED_TO_STAGE, init); > > > > function init(e:Event):void{ > > > > //init away3d etc. > > > > } > > > > like this away should get the stage reference > > > > grts > > > > On Feb 11, 3:11 am, dapdap <[email protected]> wrote: > > > > > PNGs sound like an interesting idea that I haven't come across before > > > (I'm new to Away) - might look into it if I can get things working ... > > > Cheers D > > > > > On Feb 11, 1:23 am, Makc <[email protected]> wrote: > > > > > > In old good days of CS3 [Embed()] did not work (wow, does it now?) so > > > > people used to encode binary resources as loseless PNGs, and those > > > > could be placed on any frame too. > > > > > > On Wed, Feb 10, 2010 at 7:32 AM, dapdap <[email protected]> wrote: > > > > > Hi Peeps, > > > > > > > I've written an Away3d program that basically displays an animated > MD2 > > > > > character. > > > > > It all works fine. > > > > > But I'm having problems with the preloader. > > > > > The code is written on the timeline in Flash CS4. > > > > > The code for the Away3d bit is on Frame 2 and the preloader is on > > > > > Frame 1. > > > > > I've embedded the md2 model and texture > > > > > ([Embed(source="embedded ...application/octet-stream")] ...etc) so > > > > > that everything is contained in the swf. > > > > > Nothing in my library is linked for export. > > > > > What I'm finding is that the preloader only appears when about 90% > of > > > > > the bytesloaded are ... loaded. > > > > > > > I'm guessing that the embedded files are the first thing that are > > > > > loaded before the preloader has a chance to kick in? > > > > > Is there anyway of intercepting/reading the 'load' process with > > > > > embedded files? > > > > > > > Anyway, I've had a good look on this site and on the net but at > > > > > present I'm stuck. > > > > > > > If anyone could point me in the right direction I'd be really very > > > > > happy. > > > > > > > Cheers .... > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
