Hi Crom,

Yes, thanks for that. It's exactly what I'm looking into now!
Now that I'm doing that I'm having trouble with my stage disappearing
from the display list - but that's another problem!

Cheers

D

On Feb 11, 12:01 am, crom <[email protected]> wrote:
> Hi,
>
> google for preloader/factory class, but i don`t know if this will work
> in that particular case.
> the easiest way would be to have a seperate .swf for the preloader
> which loads and adds your modelviewer .swf
>
> grts
> chris
>
> On 10 Feb., 06:32, dapdap <[email protected]> wrote:
>
> > Hi Peeps,
>
> > I've written an Away3d program that basically displays an animated MD2
> > character.
> > It all works fine.
> > But I'm having problems with the preloader.
> > The code is written on the timeline in Flash CS4.
> > The code for the Away3d bit is on Frame 2 and the preloader is on
> > Frame 1.
> > I've embedded the md2 model and texture
> > ([Embed(source="embedded ...application/octet-stream")] ...etc) so
> > that everything is contained in the swf.
> > Nothing in my library is linked for export.
> > What I'm finding is that the preloader only appears when about 90% of
> > the bytesloaded are ... loaded.
>
> > I'm guessing that the embedded files are the first thing that are
> > loaded before the preloader has a chance to kick in?
> > Is there anyway of intercepting/reading the 'load' process with
> > embedded files?
>
> > Anyway, I've had a good look on this site and on the net but at
> > present I'm stuck.
>
> > If anyone could point me in the right direction I'd be really very
> > happy.
>
> > Cheers ....

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