Hi Crom, Yes, thanks for that. It's exactly what I'm looking into now! Now that I'm doing that I'm having trouble with my stage disappearing from the display list - but that's another problem!
Cheers D On Feb 11, 12:01 am, crom <[email protected]> wrote: > Hi, > > google for preloader/factory class, but i don`t know if this will work > in that particular case. > the easiest way would be to have a seperate .swf for the preloader > which loads and adds your modelviewer .swf > > grts > chris > > On 10 Feb., 06:32, dapdap <[email protected]> wrote: > > > Hi Peeps, > > > I've written an Away3d program that basically displays an animated MD2 > > character. > > It all works fine. > > But I'm having problems with the preloader. > > The code is written on the timeline in Flash CS4. > > The code for the Away3d bit is on Frame 2 and the preloader is on > > Frame 1. > > I've embedded the md2 model and texture > > ([Embed(source="embedded ...application/octet-stream")] ...etc) so > > that everything is contained in the swf. > > Nothing in my library is linked for export. > > What I'm finding is that the preloader only appears when about 90% of > > the bytesloaded are ... loaded. > > > I'm guessing that the embedded files are the first thing that are > > loaded before the preloader has a chance to kick in? > > Is there anyway of intercepting/reading the 'load' process with > > embedded files? > > > Anyway, I've had a good look on this site and on the net but at > > present I'm stuck. > > > If anyone could point me in the right direction I'd be really very > > happy. > > > Cheers ....
