it's here http://away3d.googlecode.com/svn/branches/lite
take your time explore src, it's all there http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf hth On 29/03/2010, Novora <[email protected]> wrote: > Ah... > > Well... I just tried... But then I ran into quite a few issues... > > Mesh does not have the canvas ability, same with ObjectContainer3D... > And I'm using a model exported into AS3... > > So I can't enable the canvas effect on it... > > That, and when I tried assigning the balls (spheres, not models) to > their own canvas, they all started back out at the origin... But that > can be fixed. > > The documentation says nothing about canvas, so I'm not sure what > classes can support the canvas ability... > > On Mar 29, 12:34 pm, katopz <[email protected]> wrote: >> canvas is nearly like layer but it got object z-sorting to each other >> >> hth >> >> On 29/03/2010, Novora <[email protected]> wrote: >> >> >> >> > Well... Layers... I'm really not very sure how to pull it off. >> >> > I know I can place a layer for the bottom plane, that works >> > fantastically. But the issue is the walls, which I'm not sure of the >> > order to place it in... Since the higher layer will ALWAYS be above >> > the lower layer, no? And even with this, the bottom floor still >> > disappears if its separate... >> >> > Besides, I would rather not have to split up the model... >> >> > As for canvas... I'm really not very sure how that works... I only >> > know its for blending modes, which I'm quite clueless about as well. >> >> > Would an explanation be too much of a trouble? >> >> > On Mar 29, 11:47 am, katopz <[email protected]> wrote: >> >> try layer and/or canvas yet? >> >> >> On 29/03/2010, Novora <[email protected]> wrote: >> >> >> > Well, I tried it with my singular plane, it didn't work, sadly. Same >> >> > problem >> >> >> > Although I did try it with my newly made prototype model, which is >> >> > basically a model of the entire stage, walls and bottom and all. And >> >> > it DID improve the Z-sorting drastically, although its not enough... >> >> > There are still points in time where the ball can be seen through the >> >> > walls... And I have a feeling its at the same angles... >> >> >> > Very, very perculiar. >> >> >> > On Mar 29, 9:12 am, Rob Bateman <[email protected]> wrote: >> >> >> Hey Novora >> >> >> >> try setting the mesh sorting type on your cube to sortType = >> >> >> SortType.BACK; >> >> >> >> this is the equivalent of using the pushback property in regular >> >> >> Away3D, >> >> >> and >> >> >> should do what your looking for >> >> >> >> cheers >> >> >> >> Rob >> >> >> >> On Sun, Mar 28, 2010 at 9:52 AM, Novora >> >> >> <[email protected]>wrote: >> >> >> >> > Same, I only know how to fix it in Away3D old version... >> >> >> >> > I tried using different layers, but the same glitch still occurs >> >> >> > (although the balls at least stay visible, since I placed it in a >> >> >> > layer...) >> >> >> >> > As for canvas... I tried searching for it, but it looks like its >> >> >> > referring to blendmode... which I have no idea about... >> >> >> >> > On the bright side, using the layers method, I can make the floor >> >> >> > box >> >> >> > beneath the balls at most times. >> >> >> >> > BUT >> >> >> >> > Apparently there is this issue, where when I face it at particular >> >> >> > angles, the horizontal planes of the box will disappear! And when >> >> >> > I >> >> >> > set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR. >> >> >> >> > So I'm assuming that at those angles, my camera ends up looking >> >> >> > THROUGH the top part of the box (it still is above it though...) >> >> >> >> > Did anyone have this problem before? And if so, how did you solve >> >> >> > it? >> >> >> >> > Or does anyone have an idea how to solve this issue, where the >> >> >> > camera >> >> >> > looks through the top part of your box? >> >> >> >> > The factors which affect this is the location of the camera, from >> >> >> > what >> >> >> > i tested, since this problem doesn't occur at a higher height. >> >> >> >> > On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote: >> >> >> > > Sorry I know how to fix this easily in Away3d (regular) , not >> >> >> > > sure >> >> >> > > about >> >> >> > > lite...can anyone help? I think if you search this list for >> >> >> > > away3dlite >> >> >> > > + >> >> >> > > canvas or away3dlite + layer should be the answer? >> >> >> >> > > On Thu, Mar 25, 2010 at 9:54 PM, Novora >> >> >> > > <[email protected]> >> >> >> > wrote: >> >> >> > > > 'ello....? >> >> >> >> > > > On Mar 25, 8:43 am, Novora <[email protected]> >> >> >> > > > wrote: >> >> >> > > > > Well... Do these help? I can't post the swf, sadly >> >> >> >> > > > > This is the top down view, everything looks fine and all, >> >> >> > > > > with >> >> >> > > > > the >> >> >> > top >> >> >> > > > > plane. >> >> >> >> > > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp >> >> >> >> > > > > And here is the close up view, where everything starts >> >> >> > > > > screwing >> >> >> > > > > up. >> >> >> >> > > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev. >> >> >> > .. >> >> >> >> > > > > I hope it helps for understanding how screwed up it is! >> >> >> >> > > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> >> >> >> > > > > wrote: >> >> >> >> > > > > > Can you provide a few images, or better yet the SWF, it's >> >> >> > > > > > really >> >> >> > hard >> >> >> > > > for me >> >> >> > > > > > to imagine (speaking for myself). >> >> >> >> > > > > > -Pete >> >> >> >> > > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora < >> >> >> > [email protected] >> >> >> > > > >wrote: >> >> >> >> > > > > > > 'ello, anyone? >> >> >> >> > > > > > > On Mar 24, 3:10 am, Novora >> >> >> > > > > > > <[email protected]> >> >> >> > wrote: >> >> >> > > > > > > > Well... Another problem has occurred... >> >> >> >> > > > > > > > In my scene, I have balls on a giant cube (to serve as >> >> >> > > > > > > > a >> >> >> > surface). >> >> >> >> > > > > > > > I have two cameras, one from the top, and the other >> >> >> > > > > > > > from >> >> >> > > > > > > > one >> >> >> > > > > > > > of >> >> >> > the >> >> >> > > > > > > > ball's perspective. >> >> >> >> > > > > > > > The thing is, on the top camera, i can see the top of >> >> >> > > > > > > > the >> >> >> > > > > > > > cube >> >> >> > > > under >> >> >> > > > > > > > the balls, but from the ball's perspective, i don't >> >> >> > > > > > > > see >> >> >> > > > > > > > the >> >> >> > > > > > > > top >> >> >> > of >> >> >> > > > the >> >> >> > > > > > > > cube, and instead can see through it. The faces of the >> >> >> > > > > > > > cube >> >> >> > also >> >> >> > > > act >> >> >> > > > > > > > weirdly, appearing and disappearing as I rotate my >> >> >> > > > > > > > camera. >> >> >> >> > > > > > > > I think in Away3D, i could use >> >> >> > > > > > > > renderer.CORRECT_Z_RENDERING >> >> >> > > > > > > > or >> >> >> > > > > > > > something to that matter, but in Away3D Lite, it seems >> >> >> > > > > > > > like >> >> >> > > > > > > > we >> >> >> > > > don't >> >> >> > > > > > > > have that... >> >> >> >> > > > > > > > Has anyone ever worked with this before? And if so, >> >> >> > > > > > > > how >> >> >> > > > > > > > did >> >> >> > > > > > > > you >> >> >> > > > solve >> >> >> > > > > > > > it? >> >> >> >> > > > > > > > Thanks! >> >> >> >> > > > > > > To unsubscribe from this group, send email to >> >> >> > > > > > > away3d-dev+ >> >> >> > > > > > > unsubscribegooglegroups.com or reply to this email with >> >> >> > > > > > > the >> >> >> > words >> >> >> > > > "REMOVE >> >> >> > > > > > > ME" as the subject. >> >> >> >> > > > > > -- >> >> >> > > > > > ___________________ >> >> >> >> > > > > > Actionscript 3.0 Flash 3D Graphics Engine >> >> >> >> > > > > > HTTP://AWAY3D.COM >> >> >> >> > > > To unsubscribe from this group, send email to away3d-dev+ >> >> >> > > > unsubscribegooglegroups.com or reply to this email with the >> >> >> > > > words >> >> >> > "REMOVE >> >> >> > > > ME" as the subject. >> >> >> >> > > -- >> >> >> > > ___________________ >> >> >> >> > > Actionscript 3.0 Flash 3D Graphics Engine >> >> >> >> > > HTTP://AWAY3D.COM >> >> >> >> > To unsubscribe from this group, send email to away3d-dev+ >> >> >> > unsubscribegooglegroups.com or reply to this email with the words >> >> >> > "REMOVE >> >> >> > ME" as the subject. >> >> >> >> -- >> >> >> Rob Bateman >> >> >> Flash Development & Consultancy >> >> >> >> [email protected] >> >> >> > To unsubscribe from this group, send email to >> >> > away3d-dev+unsubscribegooglegroups.com or reply to this email with >> >> > the >> >> > words >> >> > "REMOVE ME" as the subject. >> >> >> -- >> >> katopzhttp://www.sleepydesign.com >> >> > To unsubscribe from this group, send email to >> > away3d-dev+unsubscribegooglegroups.com or reply to this email with the >> > words >> > "REMOVE ME" as the subject. >> >> -- >> katopzhttp://www.sleepydesign.com > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. > -- katopz http://www.sleepydesign.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
