it's here http://away3d.googlecode.com/svn/branches/lite

take your time explore src, it's all there
http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf

hth

On 29/03/2010, Novora <[email protected]> wrote:
> Ah...
>
> Well... I just tried... But then I ran into quite a few issues...
>
> Mesh does not have the canvas ability, same with ObjectContainer3D...
> And I'm using a model exported into AS3...
>
> So I can't enable the canvas effect on it...
>
> That, and when I tried assigning the balls (spheres, not models) to
> their own canvas, they all started back out at the origin... But that
> can be fixed.
>
> The documentation says nothing about canvas, so I'm not sure what
> classes can support the canvas ability...
>
> On Mar 29, 12:34 pm, katopz <[email protected]> wrote:
>> canvas is nearly like layer but it got object z-sorting to each other
>>
>> hth
>>
>> On 29/03/2010, Novora <[email protected]> wrote:
>>
>>
>>
>> > Well... Layers... I'm really not very sure how to pull it off.
>>
>> > I know I can place a layer for the bottom plane, that works
>> > fantastically. But the issue is the walls, which I'm not sure of the
>> > order to place it in... Since the higher layer will ALWAYS be above
>> > the lower layer, no? And even with this, the bottom floor still
>> > disappears if its separate...
>>
>> > Besides, I would rather not have to split up the model...
>>
>> > As for canvas... I'm really not very sure how that works... I only
>> > know its for blending modes, which I'm quite clueless about as well.
>>
>> > Would an explanation be too much of a trouble?
>>
>> > On Mar 29, 11:47 am, katopz <[email protected]> wrote:
>> >> try layer and/or canvas yet?
>>
>> >> On 29/03/2010, Novora <[email protected]> wrote:
>>
>> >> > Well, I tried it with my singular plane, it didn't work, sadly. Same
>> >> > problem
>>
>> >> > Although I did try it with my newly made prototype model, which is
>> >> > basically a model of the entire stage, walls and bottom and all. And
>> >> > it DID improve the Z-sorting drastically, although its not enough...
>> >> > There are still points in time where the ball can be seen through the
>> >> > walls... And I have a feeling its at the same angles...
>>
>> >> > Very, very perculiar.
>>
>> >> > On Mar 29, 9:12 am, Rob Bateman <[email protected]> wrote:
>> >> >> Hey Novora
>>
>> >> >> try setting the mesh sorting type on your cube to sortType =
>> >> >> SortType.BACK;
>>
>> >> >> this is the equivalent of using the pushback property in regular
>> >> >> Away3D,
>> >> >> and
>> >> >> should do what your looking for
>>
>> >> >> cheers
>>
>> >> >> Rob
>>
>> >> >> On Sun, Mar 28, 2010 at 9:52 AM, Novora
>> >> >> <[email protected]>wrote:
>>
>> >> >> > Same, I only know how to fix it in Away3D old version...
>>
>> >> >> > I tried using different layers, but the same glitch still occurs
>> >> >> > (although the balls at least stay visible, since I placed it in a
>> >> >> > layer...)
>>
>> >> >> > As for canvas... I tried searching for it, but it looks like its
>> >> >> > referring to blendmode... which I have no idea about...
>>
>> >> >> > On the bright side, using the layers method, I can make the floor
>> >> >> > box
>> >> >> > beneath the balls at most times.
>>
>> >> >> > BUT
>>
>> >> >> > Apparently there is this issue, where when I face it at particular
>> >> >> > angles, the horizontal planes of the box will disappear! And when
>> >> >> > I
>> >> >> > set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR.
>>
>> >> >> > So I'm assuming that at those angles, my camera ends up looking
>> >> >> > THROUGH the top part of the box (it still is above it though...)
>>
>> >> >> > Did anyone have this problem before? And if so, how did you solve
>> >> >> > it?
>>
>> >> >> > Or does anyone have an idea how to solve this issue, where the
>> >> >> > camera
>> >> >> > looks through the top part of your box?
>>
>> >> >> > The factors which affect this is the location of the camera, from
>> >> >> > what
>> >> >> > i tested,  since this problem doesn't occur at a higher height.
>>
>> >> >> > On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote:
>> >> >> > > Sorry I know how to fix this easily in Away3d (regular) , not
>> >> >> > > sure
>> >> >> > > about
>> >> >> > > lite...can anyone help? I think if you search this list for
>> >> >> > > away3dlite
>> >> >> > > +
>> >> >> > > canvas or away3dlite + layer should be the answer?
>>
>> >> >> > > On Thu, Mar 25, 2010 at 9:54 PM, Novora
>> >> >> > > <[email protected]>
>> >> >> > wrote:
>> >> >> > > > 'ello....?
>>
>> >> >> > > > On Mar 25, 8:43 am, Novora <[email protected]>
>> >> >> > > > wrote:
>> >> >> > > > > Well... Do these help? I can't post the swf, sadly
>>
>> >> >> > > > > This is the top down view, everything looks fine and all,
>> >> >> > > > > with
>> >> >> > > > > the
>> >> >> > top
>> >> >> > > > > plane.
>>
>> >> >> > > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp
>>
>> >> >> > > > > And here is the close up view, where everything starts
>> >> >> > > > > screwing
>> >> >> > > > > up.
>>
>> >> >> > > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev.
>> >> >> > ..
>>
>> >> >> > > > > I hope it helps for understanding how screwed up it is!
>>
>> >> >> > > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]>
>> >> >> > > > > wrote:
>>
>> >> >> > > > > > Can you provide a few images, or better yet the SWF, it's
>> >> >> > > > > > really
>> >> >> > hard
>> >> >> > > > for me
>> >> >> > > > > > to imagine (speaking for myself).
>>
>> >> >> > > > > > -Pete
>>
>> >> >> > > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora <
>> >> >> > [email protected]
>> >> >> > > > >wrote:
>>
>> >> >> > > > > > > 'ello, anyone?
>>
>> >> >> > > > > > > On Mar 24, 3:10 am, Novora
>> >> >> > > > > > > <[email protected]>
>> >> >> > wrote:
>> >> >> > > > > > > > Well... Another problem has occurred...
>>
>> >> >> > > > > > > > In my scene, I have balls on a giant cube (to serve as
>> >> >> > > > > > > > a
>> >> >> > surface).
>>
>> >> >> > > > > > > > I have two cameras, one from the top, and the other
>> >> >> > > > > > > > from
>> >> >> > > > > > > > one
>> >> >> > > > > > > > of
>> >> >> > the
>> >> >> > > > > > > > ball's perspective.
>>
>> >> >> > > > > > > > The thing is, on the top camera, i can see the top of
>> >> >> > > > > > > > the
>> >> >> > > > > > > > cube
>> >> >> > > > under
>> >> >> > > > > > > > the balls, but from the ball's perspective, i don't
>> >> >> > > > > > > > see
>> >> >> > > > > > > > the
>> >> >> > > > > > > > top
>> >> >> > of
>> >> >> > > > the
>> >> >> > > > > > > > cube, and instead can see through it. The faces of the
>> >> >> > > > > > > > cube
>> >> >> > also
>> >> >> > > > act
>> >> >> > > > > > > > weirdly, appearing and disappearing as I rotate my
>> >> >> > > > > > > > camera.
>>
>> >> >> > > > > > > > I think in Away3D, i could use
>> >> >> > > > > > > > renderer.CORRECT_Z_RENDERING
>> >> >> > > > > > > > or
>> >> >> > > > > > > > something to that matter, but in Away3D Lite, it seems
>> >> >> > > > > > > > like
>> >> >> > > > > > > > we
>> >> >> > > > don't
>> >> >> > > > > > > > have that...
>>
>> >> >> > > > > > > > Has anyone ever worked with this before? And if so,
>> >> >> > > > > > > > how
>> >> >> > > > > > > > did
>> >> >> > > > > > > > you
>> >> >> > > > solve
>> >> >> > > > > > > > it?
>>
>> >> >> > > > > > > > Thanks!
>>
>> >> >> > > > > > > To unsubscribe from this group, send email to
>> >> >> > > > > > > away3d-dev+
>> >> >> > > > > > > unsubscribegooglegroups.com or reply to this email with
>> >> >> > > > > > > the
>> >> >> > words
>> >> >> > > > "REMOVE
>> >> >> > > > > > > ME" as the subject.
>>
>> >> >> > > > > > --
>> >> >> > > > > > ___________________
>>
>> >> >> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
>>
>> >> >> > > > > > HTTP://AWAY3D.COM
>>
>> >> >> > > > To unsubscribe from this group, send email to away3d-dev+
>> >> >> > > > unsubscribegooglegroups.com or reply to this email with the
>> >> >> > > > words
>> >> >> > "REMOVE
>> >> >> > > > ME" as the subject.
>>
>> >> >> > > --
>> >> >> > > ___________________
>>
>> >> >> > > Actionscript 3.0 Flash 3D Graphics Engine
>>
>> >> >> > > HTTP://AWAY3D.COM
>>
>> >> >> > To unsubscribe from this group, send email to away3d-dev+
>> >> >> > unsubscribegooglegroups.com or reply to this email with the words
>> >> >> > "REMOVE
>> >> >> > ME" as the subject.
>>
>> >> >> --
>> >> >> Rob Bateman
>> >> >> Flash Development & Consultancy
>>
>> >> >> [email protected]
>>
>> >> > To unsubscribe from this group, send email to
>> >> > away3d-dev+unsubscribegooglegroups.com or reply to this email with
>> >> > the
>> >> > words
>> >> > "REMOVE ME" as the subject.
>>
>> >> --
>> >> katopzhttp://www.sleepydesign.com
>>
>> > To unsubscribe from this group, send email to
>> > away3d-dev+unsubscribegooglegroups.com or reply to this email with the
>> > words
>> > "REMOVE ME" as the subject.
>>
>> --
>> katopzhttp://www.sleepydesign.com
>
> To unsubscribe from this group, send email to
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>


-- 
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http://www.sleepydesign.com

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