Hey Novora

try setting the mesh sorting type on your cube to sortType = SortType.BACK;

this is the equivalent of using the pushback property in regular Away3D, and
should do what your looking for

cheers

Rob

On Sun, Mar 28, 2010 at 9:52 AM, Novora <[email protected]>wrote:

> Same, I only know how to fix it in Away3D old version...
>
> I tried using different layers, but the same glitch still occurs
> (although the balls at least stay visible, since I placed it in a
> layer...)
>
> As for canvas... I tried searching for it, but it looks like its
> referring to blendmode... which I have no idea about...
>
> On the bright side, using the layers method, I can make the floor box
> beneath the balls at most times.
>
> BUT
>
> Apparently there is this issue, where when I face it at particular
> angles, the horizontal planes of the box will disappear! And when I
> set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR.
>
> So I'm assuming that at those angles, my camera ends up looking
> THROUGH the top part of the box (it still is above it though...)
>
>
> Did anyone have this problem before? And if so, how did you solve it?
>
> Or does anyone have an idea how to solve this issue, where the camera
> looks through the top part of your box?
>
> The factors which affect this is the location of the camera, from what
> i tested,  since this problem doesn't occur at a higher height.
>
>
> On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote:
> > Sorry I know how to fix this easily in Away3d (regular) , not sure about
> > lite...can anyone help? I think if you search this list for away3dlite +
> > canvas or away3dlite + layer should be the answer?
> >
> >
> >
> >
> >
> > On Thu, Mar 25, 2010 at 9:54 PM, Novora <[email protected]>
> wrote:
> > > 'ello....?
> >
> > > On Mar 25, 8:43 am, Novora <[email protected]> wrote:
> > > > Well... Do these help? I can't post the swf, sadly
> >
> > > > This is the top down view, everything looks fine and all, with the
> top
> > > > plane.
> >
> > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp
> >
> > > > And here is the close up view, where everything starts screwing up.
> >
> > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev.
> ..
> >
> > > > I hope it helps for understanding how screwed up it is!
> >
> > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > > > Can you provide a few images, or better yet the SWF, it's really
> hard
> > > for me
> > > > > to imagine (speaking for myself).
> >
> > > > > -Pete
> >
> > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora <
> [email protected]
> > > >wrote:
> >
> > > > > > 'ello, anyone?
> >
> > > > > > On Mar 24, 3:10 am, Novora <[email protected]>
> wrote:
> > > > > > > Well... Another problem has occurred...
> >
> > > > > > > In my scene, I have balls on a giant cube (to serve as a
> surface).
> >
> > > > > > > I have two cameras, one from the top, and the other from one of
> the
> > > > > > > ball's perspective.
> >
> > > > > > > The thing is, on the top camera, i can see the top of the cube
> > > under
> > > > > > > the balls, but from the ball's perspective, i don't see the top
> of
> > > the
> > > > > > > cube, and instead can see through it. The faces of the cube
> also
> > > act
> > > > > > > weirdly, appearing and disappearing as I rotate my camera.
> >
> > > > > > > I think in Away3D, i could use renderer.CORRECT_Z_RENDERING or
> > > > > > > something to that matter, but in Away3D Lite, it seems like we
> > > don't
> > > > > > > have that...
> >
> > > > > > > Has anyone ever worked with this before? And if so, how did you
> > > solve
> > > > > > > it?
> >
> > > > > > > Thanks!
> >
> > > > > > To unsubscribe from this group, send email to away3d-dev+
> > > > > > unsubscribegooglegroups.com or reply to this email with the
> words
> > > "REMOVE
> > > > > > ME" as the subject.
> >
> > > > > --
> > > > > ___________________
> >
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > HTTP://AWAY3D.COM
> >
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> >
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> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>
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-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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