Well... Layers... I'm really not very sure how to pull it off.

I know I can place a layer for the bottom plane, that works
fantastically. But the issue is the walls, which I'm not sure of the
order to place it in... Since the higher layer will ALWAYS be above
the lower layer, no? And even with this, the bottom floor still
disappears if its separate...

Besides, I would rather not have to split up the model...

As for canvas... I'm really not very sure how that works... I only
know its for blending modes, which I'm quite clueless about as well.

Would an explanation be too much of a trouble?



On Mar 29, 11:47 am, katopz <[email protected]> wrote:
> try layer and/or canvas yet?
>
> On 29/03/2010, Novora <[email protected]> wrote:
>
>
>
> > Well, I tried it with my singular plane, it didn't work, sadly. Same
> > problem
>
> > Although I did try it with my newly made prototype model, which is
> > basically a model of the entire stage, walls and bottom and all. And
> > it DID improve the Z-sorting drastically, although its not enough...
> > There are still points in time where the ball can be seen through the
> > walls... And I have a feeling its at the same angles...
>
> > Very, very perculiar.
>
> > On Mar 29, 9:12 am, Rob Bateman <[email protected]> wrote:
> >> Hey Novora
>
> >> try setting the mesh sorting type on your cube to sortType =
> >> SortType.BACK;
>
> >> this is the equivalent of using the pushback property in regular Away3D,
> >> and
> >> should do what your looking for
>
> >> cheers
>
> >> Rob
>
> >> On Sun, Mar 28, 2010 at 9:52 AM, Novora
> >> <[email protected]>wrote:
>
> >> > Same, I only know how to fix it in Away3D old version...
>
> >> > I tried using different layers, but the same glitch still occurs
> >> > (although the balls at least stay visible, since I placed it in a
> >> > layer...)
>
> >> > As for canvas... I tried searching for it, but it looks like its
> >> > referring to blendmode... which I have no idea about...
>
> >> > On the bright side, using the layers method, I can make the floor box
> >> > beneath the balls at most times.
>
> >> > BUT
>
> >> > Apparently there is this issue, where when I face it at particular
> >> > angles, the horizontal planes of the box will disappear! And when I
> >> > set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR.
>
> >> > So I'm assuming that at those angles, my camera ends up looking
> >> > THROUGH the top part of the box (it still is above it though...)
>
> >> > Did anyone have this problem before? And if so, how did you solve it?
>
> >> > Or does anyone have an idea how to solve this issue, where the camera
> >> > looks through the top part of your box?
>
> >> > The factors which affect this is the location of the camera, from what
> >> > i tested,  since this problem doesn't occur at a higher height.
>
> >> > On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote:
> >> > > Sorry I know how to fix this easily in Away3d (regular) , not sure
> >> > > about
> >> > > lite...can anyone help? I think if you search this list for away3dlite
> >> > > +
> >> > > canvas or away3dlite + layer should be the answer?
>
> >> > > On Thu, Mar 25, 2010 at 9:54 PM, Novora <[email protected]>
> >> > wrote:
> >> > > > 'ello....?
>
> >> > > > On Mar 25, 8:43 am, Novora <[email protected]> wrote:
> >> > > > > Well... Do these help? I can't post the swf, sadly
>
> >> > > > > This is the top down view, everything looks fine and all, with the
> >> > top
> >> > > > > plane.
>
> >> > > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp
>
> >> > > > > And here is the close up view, where everything starts screwing
> >> > > > > up.
>
> >> > > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev.
> >> > ..
>
> >> > > > > I hope it helps for understanding how screwed up it is!
>
> >> > > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> wrote:
>
> >> > > > > > Can you provide a few images, or better yet the SWF, it's really
> >> > hard
> >> > > > for me
> >> > > > > > to imagine (speaking for myself).
>
> >> > > > > > -Pete
>
> >> > > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora <
> >> > [email protected]
> >> > > > >wrote:
>
> >> > > > > > > 'ello, anyone?
>
> >> > > > > > > On Mar 24, 3:10 am, Novora <[email protected]>
> >> > wrote:
> >> > > > > > > > Well... Another problem has occurred...
>
> >> > > > > > > > In my scene, I have balls on a giant cube (to serve as a
> >> > surface).
>
> >> > > > > > > > I have two cameras, one from the top, and the other from one
> >> > > > > > > > of
> >> > the
> >> > > > > > > > ball's perspective.
>
> >> > > > > > > > The thing is, on the top camera, i can see the top of the
> >> > > > > > > > cube
> >> > > > under
> >> > > > > > > > the balls, but from the ball's perspective, i don't see the
> >> > > > > > > > top
> >> > of
> >> > > > the
> >> > > > > > > > cube, and instead can see through it. The faces of the cube
> >> > also
> >> > > > act
> >> > > > > > > > weirdly, appearing and disappearing as I rotate my camera.
>
> >> > > > > > > > I think in Away3D, i could use renderer.CORRECT_Z_RENDERING
> >> > > > > > > > or
> >> > > > > > > > something to that matter, but in Away3D Lite, it seems like
> >> > > > > > > > we
> >> > > > don't
> >> > > > > > > > have that...
>
> >> > > > > > > > Has anyone ever worked with this before? And if so, how did
> >> > > > > > > > you
> >> > > > solve
> >> > > > > > > > it?
>
> >> > > > > > > > Thanks!
>
> >> > > > > > > To unsubscribe from this group, send email to away3d-dev+
> >> > > > > > > unsubscribegooglegroups.com or reply to this email with the
> >> > words
> >> > > > "REMOVE
> >> > > > > > > ME" as the subject.
>
> >> > > > > > --
> >> > > > > > ___________________
>
> >> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> >> > > > > > HTTP://AWAY3D.COM
>
> >> > > > To unsubscribe from this group, send email to away3d-dev+
> >> > > > unsubscribegooglegroups.com or reply to this email with the words
> >> > "REMOVE
> >> > > > ME" as the subject.
>
> >> > > --
> >> > > ___________________
>
> >> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> >> > > HTTP://AWAY3D.COM
>
> >> > To unsubscribe from this group, send email to away3d-dev+
> >> > unsubscribegooglegroups.com or reply to this email with the words
> >> > "REMOVE
> >> > ME" as the subject.
>
> >> --
> >> Rob Bateman
> >> Flash Development & Consultancy
>
> >> [email protected]
>
> > To unsubscribe from this group, send email to
> > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words
> > "REMOVE ME" as the subject.
>
> --
> katopzhttp://www.sleepydesign.com

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