try layer and/or canvas yet?

On 29/03/2010, Novora <[email protected]> wrote:
> Well, I tried it with my singular plane, it didn't work, sadly. Same
> problem
>
> Although I did try it with my newly made prototype model, which is
> basically a model of the entire stage, walls and bottom and all. And
> it DID improve the Z-sorting drastically, although its not enough...
> There are still points in time where the ball can be seen through the
> walls... And I have a feeling its at the same angles...
>
> Very, very perculiar.
>
> On Mar 29, 9:12 am, Rob Bateman <[email protected]> wrote:
>> Hey Novora
>>
>> try setting the mesh sorting type on your cube to sortType =
>> SortType.BACK;
>>
>> this is the equivalent of using the pushback property in regular Away3D,
>> and
>> should do what your looking for
>>
>> cheers
>>
>> Rob
>>
>> On Sun, Mar 28, 2010 at 9:52 AM, Novora
>> <[email protected]>wrote:
>>
>>
>>
>> > Same, I only know how to fix it in Away3D old version...
>>
>> > I tried using different layers, but the same glitch still occurs
>> > (although the balls at least stay visible, since I placed it in a
>> > layer...)
>>
>> > As for canvas... I tried searching for it, but it looks like its
>> > referring to blendmode... which I have no idea about...
>>
>> > On the bright side, using the layers method, I can make the floor box
>> > beneath the balls at most times.
>>
>> > BUT
>>
>> > Apparently there is this issue, where when I face it at particular
>> > angles, the horizontal planes of the box will disappear! And when I
>> > set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR.
>>
>> > So I'm assuming that at those angles, my camera ends up looking
>> > THROUGH the top part of the box (it still is above it though...)
>>
>> > Did anyone have this problem before? And if so, how did you solve it?
>>
>> > Or does anyone have an idea how to solve this issue, where the camera
>> > looks through the top part of your box?
>>
>> > The factors which affect this is the location of the camera, from what
>> > i tested,  since this problem doesn't occur at a higher height.
>>
>> > On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote:
>> > > Sorry I know how to fix this easily in Away3d (regular) , not sure
>> > > about
>> > > lite...can anyone help? I think if you search this list for away3dlite
>> > > +
>> > > canvas or away3dlite + layer should be the answer?
>>
>> > > On Thu, Mar 25, 2010 at 9:54 PM, Novora <[email protected]>
>> > wrote:
>> > > > 'ello....?
>>
>> > > > On Mar 25, 8:43 am, Novora <[email protected]> wrote:
>> > > > > Well... Do these help? I can't post the swf, sadly
>>
>> > > > > This is the top down view, everything looks fine and all, with the
>> > top
>> > > > > plane.
>>
>> > > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp
>>
>> > > > > And here is the close up view, where everything starts screwing
>> > > > > up.
>>
>> > > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev.
>> > ..
>>
>> > > > > I hope it helps for understanding how screwed up it is!
>>
>> > > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> wrote:
>>
>> > > > > > Can you provide a few images, or better yet the SWF, it's really
>> > hard
>> > > > for me
>> > > > > > to imagine (speaking for myself).
>>
>> > > > > > -Pete
>>
>> > > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora <
>> > [email protected]
>> > > > >wrote:
>>
>> > > > > > > 'ello, anyone?
>>
>> > > > > > > On Mar 24, 3:10 am, Novora <[email protected]>
>> > wrote:
>> > > > > > > > Well... Another problem has occurred...
>>
>> > > > > > > > In my scene, I have balls on a giant cube (to serve as a
>> > surface).
>>
>> > > > > > > > I have two cameras, one from the top, and the other from one
>> > > > > > > > of
>> > the
>> > > > > > > > ball's perspective.
>>
>> > > > > > > > The thing is, on the top camera, i can see the top of the
>> > > > > > > > cube
>> > > > under
>> > > > > > > > the balls, but from the ball's perspective, i don't see the
>> > > > > > > > top
>> > of
>> > > > the
>> > > > > > > > cube, and instead can see through it. The faces of the cube
>> > also
>> > > > act
>> > > > > > > > weirdly, appearing and disappearing as I rotate my camera.
>>
>> > > > > > > > I think in Away3D, i could use renderer.CORRECT_Z_RENDERING
>> > > > > > > > or
>> > > > > > > > something to that matter, but in Away3D Lite, it seems like
>> > > > > > > > we
>> > > > don't
>> > > > > > > > have that...
>>
>> > > > > > > > Has anyone ever worked with this before? And if so, how did
>> > > > > > > > you
>> > > > solve
>> > > > > > > > it?
>>
>> > > > > > > > Thanks!
>>
>> > > > > > > To unsubscribe from this group, send email to away3d-dev+
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>> > > > > > > ME" as the subject.
>>
>> > > > > > --
>> > > > > > ___________________
>>
>> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
>>
>> > > > > > HTTP://AWAY3D.COM
>>
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>> > > --
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>>
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>>
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>>
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>> --
>> Rob Bateman
>> Flash Development & Consultancy
>>
>> [email protected]
>
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-- 
katopz
http://www.sleepydesign.com

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