try layer and/or canvas yet? On 29/03/2010, Novora <[email protected]> wrote: > Well, I tried it with my singular plane, it didn't work, sadly. Same > problem > > Although I did try it with my newly made prototype model, which is > basically a model of the entire stage, walls and bottom and all. And > it DID improve the Z-sorting drastically, although its not enough... > There are still points in time where the ball can be seen through the > walls... And I have a feeling its at the same angles... > > Very, very perculiar. > > On Mar 29, 9:12 am, Rob Bateman <[email protected]> wrote: >> Hey Novora >> >> try setting the mesh sorting type on your cube to sortType = >> SortType.BACK; >> >> this is the equivalent of using the pushback property in regular Away3D, >> and >> should do what your looking for >> >> cheers >> >> Rob >> >> On Sun, Mar 28, 2010 at 9:52 AM, Novora >> <[email protected]>wrote: >> >> >> >> > Same, I only know how to fix it in Away3D old version... >> >> > I tried using different layers, but the same glitch still occurs >> > (although the balls at least stay visible, since I placed it in a >> > layer...) >> >> > As for canvas... I tried searching for it, but it looks like its >> > referring to blendmode... which I have no idea about... >> >> > On the bright side, using the layers method, I can make the floor box >> > beneath the balls at most times. >> >> > BUT >> >> > Apparently there is this issue, where when I face it at particular >> > angles, the horizontal planes of the box will disappear! And when I >> > set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR. >> >> > So I'm assuming that at those angles, my camera ends up looking >> > THROUGH the top part of the box (it still is above it though...) >> >> > Did anyone have this problem before? And if so, how did you solve it? >> >> > Or does anyone have an idea how to solve this issue, where the camera >> > looks through the top part of your box? >> >> > The factors which affect this is the location of the camera, from what >> > i tested, since this problem doesn't occur at a higher height. >> >> > On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote: >> > > Sorry I know how to fix this easily in Away3d (regular) , not sure >> > > about >> > > lite...can anyone help? I think if you search this list for away3dlite >> > > + >> > > canvas or away3dlite + layer should be the answer? >> >> > > On Thu, Mar 25, 2010 at 9:54 PM, Novora <[email protected]> >> > wrote: >> > > > 'ello....? >> >> > > > On Mar 25, 8:43 am, Novora <[email protected]> wrote: >> > > > > Well... Do these help? I can't post the swf, sadly >> >> > > > > This is the top down view, everything looks fine and all, with the >> > top >> > > > > plane. >> >> > > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp >> >> > > > > And here is the close up view, where everything starts screwing >> > > > > up. >> >> > > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev. >> > .. >> >> > > > > I hope it helps for understanding how screwed up it is! >> >> > > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> wrote: >> >> > > > > > Can you provide a few images, or better yet the SWF, it's really >> > hard >> > > > for me >> > > > > > to imagine (speaking for myself). >> >> > > > > > -Pete >> >> > > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora < >> > [email protected] >> > > > >wrote: >> >> > > > > > > 'ello, anyone? >> >> > > > > > > On Mar 24, 3:10 am, Novora <[email protected]> >> > wrote: >> > > > > > > > Well... Another problem has occurred... >> >> > > > > > > > In my scene, I have balls on a giant cube (to serve as a >> > surface). >> >> > > > > > > > I have two cameras, one from the top, and the other from one >> > > > > > > > of >> > the >> > > > > > > > ball's perspective. >> >> > > > > > > > The thing is, on the top camera, i can see the top of the >> > > > > > > > cube >> > > > under >> > > > > > > > the balls, but from the ball's perspective, i don't see the >> > > > > > > > top >> > of >> > > > the >> > > > > > > > cube, and instead can see through it. The faces of the cube >> > also >> > > > act >> > > > > > > > weirdly, appearing and disappearing as I rotate my camera. >> >> > > > > > > > I think in Away3D, i could use renderer.CORRECT_Z_RENDERING >> > > > > > > > or >> > > > > > > > something to that matter, but in Away3D Lite, it seems like >> > > > > > > > we >> > > > don't >> > > > > > > > have that... >> >> > > > > > > > Has anyone ever worked with this before? And if so, how did >> > > > > > > > you >> > > > solve >> > > > > > > > it? >> >> > > > > > > > Thanks! >> >> > > > > > > To unsubscribe from this group, send email to away3d-dev+ >> > > > > > > unsubscribegooglegroups.com or reply to this email with the >> > words >> > > > "REMOVE >> > > > > > > ME" as the subject. >> >> > > > > > -- >> > > > > > ___________________ >> >> > > > > > Actionscript 3.0 Flash 3D Graphics Engine >> >> > > > > > HTTP://AWAY3D.COM >> >> > > > To unsubscribe from this group, send email to away3d-dev+ >> > > > unsubscribegooglegroups.com or reply to this email with the words >> > "REMOVE >> > > > ME" as the subject. >> >> > > -- >> > > ___________________ >> >> > > Actionscript 3.0 Flash 3D Graphics Engine >> >> > > HTTP://AWAY3D.COM >> >> > To unsubscribe from this group, send email to away3d-dev+ >> > unsubscribegooglegroups.com or reply to this email with the words >> > "REMOVE >> > ME" as the subject. >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [email protected] > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. >
-- katopz http://www.sleepydesign.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
