canvas is nearly like layer but it got object z-sorting to each other hth
On 29/03/2010, Novora <[email protected]> wrote: > Well... Layers... I'm really not very sure how to pull it off. > > I know I can place a layer for the bottom plane, that works > fantastically. But the issue is the walls, which I'm not sure of the > order to place it in... Since the higher layer will ALWAYS be above > the lower layer, no? And even with this, the bottom floor still > disappears if its separate... > > Besides, I would rather not have to split up the model... > > As for canvas... I'm really not very sure how that works... I only > know its for blending modes, which I'm quite clueless about as well. > > Would an explanation be too much of a trouble? > > > > On Mar 29, 11:47 am, katopz <[email protected]> wrote: >> try layer and/or canvas yet? >> >> On 29/03/2010, Novora <[email protected]> wrote: >> >> >> >> > Well, I tried it with my singular plane, it didn't work, sadly. Same >> > problem >> >> > Although I did try it with my newly made prototype model, which is >> > basically a model of the entire stage, walls and bottom and all. And >> > it DID improve the Z-sorting drastically, although its not enough... >> > There are still points in time where the ball can be seen through the >> > walls... And I have a feeling its at the same angles... >> >> > Very, very perculiar. >> >> > On Mar 29, 9:12 am, Rob Bateman <[email protected]> wrote: >> >> Hey Novora >> >> >> try setting the mesh sorting type on your cube to sortType = >> >> SortType.BACK; >> >> >> this is the equivalent of using the pushback property in regular >> >> Away3D, >> >> and >> >> should do what your looking for >> >> >> cheers >> >> >> Rob >> >> >> On Sun, Mar 28, 2010 at 9:52 AM, Novora >> >> <[email protected]>wrote: >> >> >> > Same, I only know how to fix it in Away3D old version... >> >> >> > I tried using different layers, but the same glitch still occurs >> >> > (although the balls at least stay visible, since I placed it in a >> >> > layer...) >> >> >> > As for canvas... I tried searching for it, but it looks like its >> >> > referring to blendmode... which I have no idea about... >> >> >> > On the bright side, using the layers method, I can make the floor box >> >> > beneath the balls at most times. >> >> >> > BUT >> >> >> > Apparently there is this issue, where when I face it at particular >> >> > angles, the horizontal planes of the box will disappear! And when I >> >> > set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR. >> >> >> > So I'm assuming that at those angles, my camera ends up looking >> >> > THROUGH the top part of the box (it still is above it though...) >> >> >> > Did anyone have this problem before? And if so, how did you solve it? >> >> >> > Or does anyone have an idea how to solve this issue, where the camera >> >> > looks through the top part of your box? >> >> >> > The factors which affect this is the location of the camera, from >> >> > what >> >> > i tested, since this problem doesn't occur at a higher height. >> >> >> > On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote: >> >> > > Sorry I know how to fix this easily in Away3d (regular) , not sure >> >> > > about >> >> > > lite...can anyone help? I think if you search this list for >> >> > > away3dlite >> >> > > + >> >> > > canvas or away3dlite + layer should be the answer? >> >> >> > > On Thu, Mar 25, 2010 at 9:54 PM, Novora >> >> > > <[email protected]> >> >> > wrote: >> >> > > > 'ello....? >> >> >> > > > On Mar 25, 8:43 am, Novora <[email protected]> wrote: >> >> > > > > Well... Do these help? I can't post the swf, sadly >> >> >> > > > > This is the top down view, everything looks fine and all, with >> >> > > > > the >> >> > top >> >> > > > > plane. >> >> >> > > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp >> >> >> > > > > And here is the close up view, where everything starts screwing >> >> > > > > up. >> >> >> > > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev. >> >> > .. >> >> >> > > > > I hope it helps for understanding how screwed up it is! >> >> >> > > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> wrote: >> >> >> > > > > > Can you provide a few images, or better yet the SWF, it's >> >> > > > > > really >> >> > hard >> >> > > > for me >> >> > > > > > to imagine (speaking for myself). >> >> >> > > > > > -Pete >> >> >> > > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora < >> >> > [email protected] >> >> > > > >wrote: >> >> >> > > > > > > 'ello, anyone? >> >> >> > > > > > > On Mar 24, 3:10 am, Novora <[email protected]> >> >> > wrote: >> >> > > > > > > > Well... Another problem has occurred... >> >> >> > > > > > > > In my scene, I have balls on a giant cube (to serve as a >> >> > surface). >> >> >> > > > > > > > I have two cameras, one from the top, and the other from >> >> > > > > > > > one >> >> > > > > > > > of >> >> > the >> >> > > > > > > > ball's perspective. >> >> >> > > > > > > > The thing is, on the top camera, i can see the top of the >> >> > > > > > > > cube >> >> > > > under >> >> > > > > > > > the balls, but from the ball's perspective, i don't see >> >> > > > > > > > the >> >> > > > > > > > top >> >> > of >> >> > > > the >> >> > > > > > > > cube, and instead can see through it. The faces of the >> >> > > > > > > > cube >> >> > also >> >> > > > act >> >> > > > > > > > weirdly, appearing and disappearing as I rotate my >> >> > > > > > > > camera. >> >> >> > > > > > > > I think in Away3D, i could use >> >> > > > > > > > renderer.CORRECT_Z_RENDERING >> >> > > > > > > > or >> >> > > > > > > > something to that matter, but in Away3D Lite, it seems >> >> > > > > > > > like >> >> > > > > > > > we >> >> > > > don't >> >> > > > > > > > have that... >> >> >> > > > > > > > Has anyone ever worked with this before? And if so, how >> >> > > > > > > > did >> >> > > > > > > > you >> >> > > > solve >> >> > > > > > > > it? >> >> >> > > > > > > > Thanks! >> >> >> > > > > > > To unsubscribe from this group, send email to away3d-dev+ >> >> > > > > > > unsubscribegooglegroups.com or reply to this email with the >> >> > words >> >> > > > "REMOVE >> >> > > > > > > ME" as the subject. >> >> >> > > > > > -- >> >> > > > > > ___________________ >> >> >> > > > > > Actionscript 3.0 Flash 3D Graphics Engine >> >> >> > > > > > HTTP://AWAY3D.COM >> >> >> > > > To unsubscribe from this group, send email to away3d-dev+ >> >> > > > unsubscribegooglegroups.com or reply to this email with the words >> >> > "REMOVE >> >> > > > ME" as the subject. >> >> >> > > -- >> >> > > ___________________ >> >> >> > > Actionscript 3.0 Flash 3D Graphics Engine >> >> >> > > HTTP://AWAY3D.COM >> >> >> > To unsubscribe from this group, send email to away3d-dev+ >> >> > unsubscribegooglegroups.com or reply to this email with the words >> >> > "REMOVE >> >> > ME" as the subject. >> >> >> -- >> >> Rob Bateman >> >> Flash Development & Consultancy >> >> >> [email protected] >> >> > To unsubscribe from this group, send email to >> > away3d-dev+unsubscribegooglegroups.com or reply to this email with the >> > words >> > "REMOVE ME" as the subject. >> >> -- >> katopzhttp://www.sleepydesign.com > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. > -- katopz http://www.sleepydesign.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
