canvas is nearly like layer but it got object z-sorting to each other

hth

On 29/03/2010, Novora <[email protected]> wrote:
> Well... Layers... I'm really not very sure how to pull it off.
>
> I know I can place a layer for the bottom plane, that works
> fantastically. But the issue is the walls, which I'm not sure of the
> order to place it in... Since the higher layer will ALWAYS be above
> the lower layer, no? And even with this, the bottom floor still
> disappears if its separate...
>
> Besides, I would rather not have to split up the model...
>
> As for canvas... I'm really not very sure how that works... I only
> know its for blending modes, which I'm quite clueless about as well.
>
> Would an explanation be too much of a trouble?
>
>
>
> On Mar 29, 11:47 am, katopz <[email protected]> wrote:
>> try layer and/or canvas yet?
>>
>> On 29/03/2010, Novora <[email protected]> wrote:
>>
>>
>>
>> > Well, I tried it with my singular plane, it didn't work, sadly. Same
>> > problem
>>
>> > Although I did try it with my newly made prototype model, which is
>> > basically a model of the entire stage, walls and bottom and all. And
>> > it DID improve the Z-sorting drastically, although its not enough...
>> > There are still points in time where the ball can be seen through the
>> > walls... And I have a feeling its at the same angles...
>>
>> > Very, very perculiar.
>>
>> > On Mar 29, 9:12 am, Rob Bateman <[email protected]> wrote:
>> >> Hey Novora
>>
>> >> try setting the mesh sorting type on your cube to sortType =
>> >> SortType.BACK;
>>
>> >> this is the equivalent of using the pushback property in regular
>> >> Away3D,
>> >> and
>> >> should do what your looking for
>>
>> >> cheers
>>
>> >> Rob
>>
>> >> On Sun, Mar 28, 2010 at 9:52 AM, Novora
>> >> <[email protected]>wrote:
>>
>> >> > Same, I only know how to fix it in Away3D old version...
>>
>> >> > I tried using different layers, but the same glitch still occurs
>> >> > (although the balls at least stay visible, since I placed it in a
>> >> > layer...)
>>
>> >> > As for canvas... I tried searching for it, but it looks like its
>> >> > referring to blendmode... which I have no idea about...
>>
>> >> > On the bright side, using the layers method, I can make the floor box
>> >> > beneath the balls at most times.
>>
>> >> > BUT
>>
>> >> > Apparently there is this issue, where when I face it at particular
>> >> > angles, the horizontal planes of the box will disappear! And when I
>> >> > set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR.
>>
>> >> > So I'm assuming that at those angles, my camera ends up looking
>> >> > THROUGH the top part of the box (it still is above it though...)
>>
>> >> > Did anyone have this problem before? And if so, how did you solve it?
>>
>> >> > Or does anyone have an idea how to solve this issue, where the camera
>> >> > looks through the top part of your box?
>>
>> >> > The factors which affect this is the location of the camera, from
>> >> > what
>> >> > i tested,  since this problem doesn't occur at a higher height.
>>
>> >> > On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote:
>> >> > > Sorry I know how to fix this easily in Away3d (regular) , not sure
>> >> > > about
>> >> > > lite...can anyone help? I think if you search this list for
>> >> > > away3dlite
>> >> > > +
>> >> > > canvas or away3dlite + layer should be the answer?
>>
>> >> > > On Thu, Mar 25, 2010 at 9:54 PM, Novora
>> >> > > <[email protected]>
>> >> > wrote:
>> >> > > > 'ello....?
>>
>> >> > > > On Mar 25, 8:43 am, Novora <[email protected]> wrote:
>> >> > > > > Well... Do these help? I can't post the swf, sadly
>>
>> >> > > > > This is the top down view, everything looks fine and all, with
>> >> > > > > the
>> >> > top
>> >> > > > > plane.
>>
>> >> > > > >http://away3d-dev.googlegroups.com/web/TopDown.bmp
>>
>> >> > > > > And here is the close up view, where everything starts screwing
>> >> > > > > up.
>>
>> >> > > >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev.
>> >> > ..
>>
>> >> > > > > I hope it helps for understanding how screwed up it is!
>>
>> >> > > > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> wrote:
>>
>> >> > > > > > Can you provide a few images, or better yet the SWF, it's
>> >> > > > > > really
>> >> > hard
>> >> > > > for me
>> >> > > > > > to imagine (speaking for myself).
>>
>> >> > > > > > -Pete
>>
>> >> > > > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora <
>> >> > [email protected]
>> >> > > > >wrote:
>>
>> >> > > > > > > 'ello, anyone?
>>
>> >> > > > > > > On Mar 24, 3:10 am, Novora <[email protected]>
>> >> > wrote:
>> >> > > > > > > > Well... Another problem has occurred...
>>
>> >> > > > > > > > In my scene, I have balls on a giant cube (to serve as a
>> >> > surface).
>>
>> >> > > > > > > > I have two cameras, one from the top, and the other from
>> >> > > > > > > > one
>> >> > > > > > > > of
>> >> > the
>> >> > > > > > > > ball's perspective.
>>
>> >> > > > > > > > The thing is, on the top camera, i can see the top of the
>> >> > > > > > > > cube
>> >> > > > under
>> >> > > > > > > > the balls, but from the ball's perspective, i don't see
>> >> > > > > > > > the
>> >> > > > > > > > top
>> >> > of
>> >> > > > the
>> >> > > > > > > > cube, and instead can see through it. The faces of the
>> >> > > > > > > > cube
>> >> > also
>> >> > > > act
>> >> > > > > > > > weirdly, appearing and disappearing as I rotate my
>> >> > > > > > > > camera.
>>
>> >> > > > > > > > I think in Away3D, i could use
>> >> > > > > > > > renderer.CORRECT_Z_RENDERING
>> >> > > > > > > > or
>> >> > > > > > > > something to that matter, but in Away3D Lite, it seems
>> >> > > > > > > > like
>> >> > > > > > > > we
>> >> > > > don't
>> >> > > > > > > > have that...
>>
>> >> > > > > > > > Has anyone ever worked with this before? And if so, how
>> >> > > > > > > > did
>> >> > > > > > > > you
>> >> > > > solve
>> >> > > > > > > > it?
>>
>> >> > > > > > > > Thanks!
>>
>> >> > > > > > > To unsubscribe from this group, send email to away3d-dev+
>> >> > > > > > > unsubscribegooglegroups.com or reply to this email with the
>> >> > words
>> >> > > > "REMOVE
>> >> > > > > > > ME" as the subject.
>>
>> >> > > > > > --
>> >> > > > > > ___________________
>>
>> >> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
>>
>> >> > > > > > HTTP://AWAY3D.COM
>>
>> >> > > > To unsubscribe from this group, send email to away3d-dev+
>> >> > > > unsubscribegooglegroups.com or reply to this email with the words
>> >> > "REMOVE
>> >> > > > ME" as the subject.
>>
>> >> > > --
>> >> > > ___________________
>>
>> >> > > Actionscript 3.0 Flash 3D Graphics Engine
>>
>> >> > > HTTP://AWAY3D.COM
>>
>> >> > To unsubscribe from this group, send email to away3d-dev+
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>>
>> >> --
>> >> Rob Bateman
>> >> Flash Development & Consultancy
>>
>> >> [email protected]
>>
>> > To unsubscribe from this group, send email to
>> > away3d-dev+unsubscribegooglegroups.com or reply to this email with the
>> > words
>> > "REMOVE ME" as the subject.
>>
>> --
>> katopzhttp://www.sleepydesign.com
>
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-- 
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