Same, I only know how to fix it in Away3D old version...

I tried using different layers, but the same glitch still occurs
(although the balls at least stay visible, since I placed it in a
layer...)

As for canvas... I tried searching for it, but it looks like its
referring to blendmode... which I have no idea about...

On the bright side, using the layers method, I can make the floor box
beneath the balls at most times.

BUT

Apparently there is this issue, where when I face it at particular
angles, the horizontal planes of the box will disappear! And when I
set bothsides to false, THE ENTIRE BOX WILL DISAPPEAR.

So I'm assuming that at those angles, my camera ends up looking
THROUGH the top part of the box (it still is above it though...)


Did anyone have this problem before? And if so, how did you solve it?

Or does anyone have an idea how to solve this issue, where the camera
looks through the top part of your box?

The factors which affect this is the location of the camera, from what
i tested,  since this problem doesn't occur at a higher height.


On Mar 26, 9:21 pm, Peter Kapelyan <[email protected]> wrote:
> Sorry I know how to fix this easily in Away3d (regular) , not sure about
> lite...can anyone help? I think if you search this list for away3dlite +
> canvas or away3dlite + layer should be the answer?
>
>
>
>
>
> On Thu, Mar 25, 2010 at 9:54 PM, Novora <[email protected]> wrote:
> > 'ello....?
>
> > On Mar 25, 8:43 am, Novora <[email protected]> wrote:
> > > Well... Do these help? I can't post the swf, sadly
>
> > > This is the top down view, everything looks fine and all, with the top
> > > plane.
>
> > >http://away3d-dev.googlegroups.com/web/TopDown.bmp
>
> > > And here is the close up view, where everything starts screwing up.
>
> >http://away3d-dev.googlegroups.com/web/NearView1.bmphttp://away3d-dev...
>
> > > I hope it helps for understanding how screwed up it is!
>
> > > On Mar 25, 1:39 am, Peter Kapelyan <[email protected]> wrote:
>
> > > > Can you provide a few images, or better yet the SWF, it's really hard
> > for me
> > > > to imagine (speaking for myself).
>
> > > > -Pete
>
> > > > On Wed, Mar 24, 2010 at 1:37 PM, Novora <[email protected]
> > >wrote:
>
> > > > > 'ello, anyone?
>
> > > > > On Mar 24, 3:10 am, Novora <[email protected]> wrote:
> > > > > > Well... Another problem has occurred...
>
> > > > > > In my scene, I have balls on a giant cube (to serve as a surface).
>
> > > > > > I have two cameras, one from the top, and the other from one of the
> > > > > > ball's perspective.
>
> > > > > > The thing is, on the top camera, i can see the top of the cube
> > under
> > > > > > the balls, but from the ball's perspective, i don't see the top of
> > the
> > > > > > cube, and instead can see through it. The faces of the cube also
> > act
> > > > > > weirdly, appearing and disappearing as I rotate my camera.
>
> > > > > > I think in Away3D, i could use renderer.CORRECT_Z_RENDERING or
> > > > > > something to that matter, but in Away3D Lite, it seems like we
> > don't
> > > > > > have that...
>
> > > > > > Has anyone ever worked with this before? And if so, how did you
> > solve
> > > > > > it?
>
> > > > > > Thanks!
>
> > > > > To unsubscribe from this group, send email to away3d-dev+
> > > > > unsubscribegooglegroups.com or reply to this email with the words
> > "REMOVE
> > > > > ME" as the subject.
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM
>
> > To unsubscribe from this group, send email to away3d-dev+
> > unsubscribegooglegroups.com or reply to this email with the words "REMOVE
> > ME" as the subject.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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