Wow . that is not simple stuff to give example . Making itersection
detection between primitives is easy as you can use .boundingRadius of each
object . But When you have character model that is totally different stuff.

On Wed, May 12, 2010 at 12:13 AM, toshmosh <[email protected]> wrote:

> Can you give me an example?What can i use to detect if the model's arm
> hits the other model?
>
> On 11 Май, 23:16, Michael Iv <[email protected]> wrote:
> > There is no built in collision detection but you can create one with some
> > math
> >
> > On Tue, May 11, 2010 at 9:54 PM, toshmosh <[email protected]>
> wrote:
> > > Hi! If i have two loaded md2 models and i play the attack animation
> > > how to detect if there is a collision between them?
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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