Wow . that is not simple stuff to give example . Making itersection detection between primitives is easy as you can use .boundingRadius of each object . But When you have character model that is totally different stuff.
On Wed, May 12, 2010 at 12:13 AM, toshmosh <[email protected]> wrote: > Can you give me an example?What can i use to detect if the model's arm > hits the other model? > > On 11 Май, 23:16, Michael Iv <[email protected]> wrote: > > There is no built in collision detection but you can create one with some > > math > > > > On Tue, May 11, 2010 at 9:54 PM, toshmosh <[email protected]> > wrote: > > > Hi! If i have two loaded md2 models and i play the attack animation > > > how to detect if there is a collision between them? > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
