If so , then I think you have better to ask the Away3D dev team . 2010/5/12 toshmosh <[email protected]>
> yes if i just switch them they work > > On 12 Май, 19:49, Michael Iv <[email protected]> wrote: > > Tell me, if you don't move the model but just swith the anim > > sequences ,do they work ok? > > > > Sent from my iPhone > > > > On May 12, 2010, at 6:22 PM, toshmosh <[email protected]> wrote: > > > > > > > > > ok in initObjects i have > > > > > animdata=model2.animationLibrary; > > > //an=animdata.getAnimation("run"); > > > > > anim =animdata.getAnimation("run").animator as VertexAnimator; > > > anim.delay=0; > > > anim.loop=true; > > > anim.interpolate=true; > > > anim.fps=24; > > > > > anim2 =animdata.getAnimation("stand").animator as > > > VertexAnimator; > > > anim2.delay=0; > > > anim2.loop=true; > > > anim2.interpolate=true; > > > anim2.fps=24; > > > then in onKeyDown when W is pressed i have anim.play() > > > and in onKeyUp when W is released i have anim2.play() > > > but the animation works just two times and then again it is bugged or > > > it is doing strange things > > > Here is a demo > > >http://tues-forum.com/ee/materials/s/stage.html > > > > > and here is the new source code > > >http://tues-forum.com/ee/materials/Game.as > > > > > On 12 Май, 12:27, Michael Iv <[email protected]> wrote: > > >> Guys . sure your app won't work! . You are using the old MD2 > > >> animation > > >> reading approach . Forget about the example in the trunk if you > > >> use Away > > >> V3.5 > > >> Instead do it this way: > > > > >> var animdata:AnimationLibrary=_model.animationLibrary; > > >> var an:AnimationData=animdata.getAnimation(str);// > > >> str=animation > > >> sequence name > > > > >> var anim:VertexAnimator=animdata.getAnimation > > >> (str).animator as > > >> VertexAnimator; > > >> anim.delay=0; > > >> anim.loop=ltrue; > > >> anim.interpolate=true; > > >> anim.fps=24; > > > > >> standAnim.play(); > > > > >> On Wed, May 12, 2010 at 1:51 AM, colouredfunk > > >> <[email protected]>wrote: > > > > >>> a few things to check out > > > > >>>http://wsvdmeer.blogspot.com/search/label/Away3D(Collisionblogs/<http://wsvdmeer.blogspot.com/search/label/Away3D%28Collisionblogs/> > > >>> classes) > > > > >>> > http://not-so-stupid.com/open-source/as3-3d-physics-engine-wow-engine/ > > > > >>>http://www.lamberta.org/demo/pv3d/paperbox2d/(althoughthis<http://www.lamberta.org/demo/pv3d/paperbox2d/%28althoughthis>is > > >>> papervision, it's the same sorta thing) > > > > >>> google jiglibflash or box2d flash > > > > >>> On May 11, 11:24 pm, Michael Iv <[email protected]> wrote: > > >>>> Now problem I will look into it tomorrow , it is a little bit > > >>>> late now > > >>> :) > > > > >>>> On Wed, May 12, 2010 at 1:14 AM, toshmosh <[email protected]> > > >>> wrote: > > >>>>> ok i will use distanceTo for now.Thanks for the replies.:) i > > >>>>> will be > > >>>>> gratefull if you help with the animation problem i have posted > > >>>>> earlier > > >>>>> - animation switching big problem > > > > >>>>> On 12 Май, 00:17, Michael Iv <[email protected]> wrote: > > >>>>>> Wow . that is not simple stuff to give example . Making > > >>>>>> itersection > > >>>>>> detection between primitives is easy as you can > > >>>>>> use .boundingRadius > > >>> of > > >>>>> each > > >>>>>> object . But When you have character model that is totally > > >>>>>> different > > >>>>> stuff. > > > > >>>>>> On Wed, May 12, 2010 at 12:13 AM, toshmosh > > >>>>>> <[email protected]> > > >>>>> wrote: > > >>>>>>> Can you give me an example?What can i use to detect if the > > >>>>>>> model's > > >>> arm > > >>>>>>> hits the other model? > > > > >>>>>>> On 11 Май, 23:16, Michael Iv <[email protected]> wrote: > > >>>>>>>> There is no built in collision detection but you can create one > > >>> with > > >>>>> some > > >>>>>>>> math > > > > >>>>>>>> On Tue, May 11, 2010 at 9:54 PM, toshmosh < > > >>> [email protected]> > > >>>>>>> wrote: > > >>>>>>>>> Hi! If i have two loaded md2 models and i play the attack > > >>> animation > > >>>>>>>>> how to detect if there is a collision between them? > > > > >>>>>>>> -- > > >>>>>>>> Michael Ivanov ,Programmer > > >>>>>>>> Neurotech Solutions Ltd. > > >>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > >>>>>>>> Tel:054-4962254 > > >>>>>>>> [email protected] > > >>>>>>>> [email protected] > > > > >>>>>> -- > > >>>>>> Michael Ivanov ,Programmer > > >>>>>> Neurotech Solutions Ltd. > > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > >>>>>> Tel:054-4962254 > > >>>>>> [email protected] > > >>>>>> [email protected] > > > > >>>> -- > > >>>> Michael Ivanov ,Programmer > > >>>> Neurotech Solutions Ltd. > > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > >>>> Tel:054-4962254 > > >>>> [email protected] > > >>>> [email protected] Hide quoted text - > > > > >>>> - Show quoted text - > > > > >> -- > > >> Michael Ivanov ,Programmer > > >> Neurotech Solutions Ltd. > > >> Flex|Air |3D|Unity|www.neurotechresearch.com > > >> Tel:054-4962254 > > >> [email protected] > > >> [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
