ok in initObjects i have
animdata=model2.animationLibrary;
//an=animdata.getAnimation("run");
anim =animdata.getAnimation("run").animator as VertexAnimator;
anim.delay=0;
anim.loop=true;
anim.interpolate=true;
anim.fps=24;
anim2 =animdata.getAnimation("stand").animator as
VertexAnimator;
anim2.delay=0;
anim2.loop=true;
anim2.interpolate=true;
anim2.fps=24;
then in onKeyDown when W is pressed i have anim.play()
and in onKeyUp when W is released i have anim2.play()
but the animation works just two times and then again it is bugged or
it is doing strange things
Here is a demo
http://tues-forum.com/ee/materials/s/stage.html
and here is the new source code
http://tues-forum.com/ee/materials/Game.as
On 12 Май, 12:27, Michael Iv <[email protected]> wrote:
> Guys . sure your app won't work! . You are using the old MD2 animation
> reading approach . Forget about the example in the trunk if you use Away
> V3.5
> Instead do it this way:
>
> var animdata:AnimationLibrary=_model.animationLibrary;
> var an:AnimationData=animdata.getAnimation(str);//str=animation
> sequence name
>
> var anim:VertexAnimator=animdata.getAnimation(str).animator as
> VertexAnimator;
> anim.delay=0;
> anim.loop=ltrue;
> anim.interpolate=true;
> anim.fps=24;
>
> standAnim.play();
>
> On Wed, May 12, 2010 at 1:51 AM, colouredfunk
> <[email protected]>wrote:
>
>
>
>
>
> > a few things to check out
>
> >http://wsvdmeer.blogspot.com/search/label/Away3D(Collision blogs/
> > classes)
>
> >http://not-so-stupid.com/open-source/as3-3d-physics-engine-wow-engine/
>
> >http://www.lamberta.org/demo/pv3d/paperbox2d/(although this is
> > papervision, it's the same sorta thing)
>
> > google jiglibflash or box2d flash
>
> > On May 11, 11:24 pm, Michael Iv <[email protected]> wrote:
> > > Now problem I will look into it tomorrow , it is a little bit late now
> > :)
>
> > > On Wed, May 12, 2010 at 1:14 AM, toshmosh <[email protected]>
> > wrote:
> > > > ok i will use distanceTo for now.Thanks for the replies.:) i will be
> > > > gratefull if you help with the animation problem i have posted earlier
> > > > - animation switching big problem
>
> > > > On 12 Май, 00:17, Michael Iv <[email protected]> wrote:
> > > > > Wow . that is not simple stuff to give example . Making itersection
> > > > > detection between primitives is easy as you can use .boundingRadius
> > of
> > > > each
> > > > > object . But When you have character model that is totally different
> > > > stuff.
>
> > > > > On Wed, May 12, 2010 at 12:13 AM, toshmosh <[email protected]>
> > > > wrote:
> > > > > > Can you give me an example?What can i use to detect if the model's
> > arm
> > > > > > hits the other model?
>
> > > > > > On 11 Май, 23:16, Michael Iv <[email protected]> wrote:
> > > > > > > There is no built in collision detection but you can create one
> > with
> > > > some
> > > > > > > math
>
> > > > > > > On Tue, May 11, 2010 at 9:54 PM, toshmosh <
> > [email protected]>
> > > > > > wrote:
> > > > > > > > Hi! If i have two loaded md2 models and i play the attack
> > animation
> > > > > > > > how to detect if there is a collision between them?
>
> > > > > > > --
> > > > > > > Michael Ivanov ,Programmer
> > > > > > > Neurotech Solutions Ltd.
> > > > > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > > > > Tel:054-4962254
> > > > > > > [email protected]
> > > > > > > [email protected]
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected] Hide quoted text -
>
> > > - Show quoted text -
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]