yes if i just switch them they work
On 12 Май, 19:49, Michael Iv <[email protected]> wrote: > Tell me, if you don't move the model but just swith the anim > sequences ,do they work ok? > > Sent from my iPhone > > On May 12, 2010, at 6:22 PM, toshmosh <[email protected]> wrote: > > > > > ok in initObjects i have > > > animdata=model2.animationLibrary; > > //an=animdata.getAnimation("run"); > > > anim =animdata.getAnimation("run").animator as VertexAnimator; > > anim.delay=0; > > anim.loop=true; > > anim.interpolate=true; > > anim.fps=24; > > > anim2 =animdata.getAnimation("stand").animator as > > VertexAnimator; > > anim2.delay=0; > > anim2.loop=true; > > anim2.interpolate=true; > > anim2.fps=24; > > then in onKeyDown when W is pressed i have anim.play() > > and in onKeyUp when W is released i have anim2.play() > > but the animation works just two times and then again it is bugged or > > it is doing strange things > > Here is a demo > >http://tues-forum.com/ee/materials/s/stage.html > > > and here is the new source code > >http://tues-forum.com/ee/materials/Game.as > > > On 12 Май, 12:27, Michael Iv <[email protected]> wrote: > >> Guys . sure your app won't work! . You are using the old MD2 > >> animation > >> reading approach . Forget about the example in the trunk if you > >> use Away > >> V3.5 > >> Instead do it this way: > > >> var animdata:AnimationLibrary=_model.animationLibrary; > >> var an:AnimationData=animdata.getAnimation(str);// > >> str=animation > >> sequence name > > >> var anim:VertexAnimator=animdata.getAnimation > >> (str).animator as > >> VertexAnimator; > >> anim.delay=0; > >> anim.loop=ltrue; > >> anim.interpolate=true; > >> anim.fps=24; > > >> standAnim.play(); > > >> On Wed, May 12, 2010 at 1:51 AM, colouredfunk > >> <[email protected]>wrote: > > >>> a few things to check out > > >>>http://wsvdmeer.blogspot.com/search/label/Away3D(Collisionblogs/ > >>> classes) > > >>>http://not-so-stupid.com/open-source/as3-3d-physics-engine-wow-engine/ > > >>>http://www.lamberta.org/demo/pv3d/paperbox2d/(althoughthis is > >>> papervision, it's the same sorta thing) > > >>> google jiglibflash or box2d flash > > >>> On May 11, 11:24 pm, Michael Iv <[email protected]> wrote: > >>>> Now problem I will look into it tomorrow , it is a little bit > >>>> late now > >>> :) > > >>>> On Wed, May 12, 2010 at 1:14 AM, toshmosh <[email protected]> > >>> wrote: > >>>>> ok i will use distanceTo for now.Thanks for the replies.:) i > >>>>> will be > >>>>> gratefull if you help with the animation problem i have posted > >>>>> earlier > >>>>> - animation switching big problem > > >>>>> On 12 Май, 00:17, Michael Iv <[email protected]> wrote: > >>>>>> Wow . that is not simple stuff to give example . Making > >>>>>> itersection > >>>>>> detection between primitives is easy as you can > >>>>>> use .boundingRadius > >>> of > >>>>> each > >>>>>> object . But When you have character model that is totally > >>>>>> different > >>>>> stuff. > > >>>>>> On Wed, May 12, 2010 at 12:13 AM, toshmosh > >>>>>> <[email protected]> > >>>>> wrote: > >>>>>>> Can you give me an example?What can i use to detect if the > >>>>>>> model's > >>> arm > >>>>>>> hits the other model? > > >>>>>>> On 11 Май, 23:16, Michael Iv <[email protected]> wrote: > >>>>>>>> There is no built in collision detection but you can create one > >>> with > >>>>> some > >>>>>>>> math > > >>>>>>>> On Tue, May 11, 2010 at 9:54 PM, toshmosh < > >>> [email protected]> > >>>>>>> wrote: > >>>>>>>>> Hi! If i have two loaded md2 models and i play the attack > >>> animation > >>>>>>>>> how to detect if there is a collision between them? > > >>>>>>>> -- > >>>>>>>> Michael Ivanov ,Programmer > >>>>>>>> Neurotech Solutions Ltd. > >>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > >>>>>>>> Tel:054-4962254 > >>>>>>>> [email protected] > >>>>>>>> [email protected] > > >>>>>> -- > >>>>>> Michael Ivanov ,Programmer > >>>>>> Neurotech Solutions Ltd. > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > >>>>>> Tel:054-4962254 > >>>>>> [email protected] > >>>>>> [email protected] > > >>>> -- > >>>> Michael Ivanov ,Programmer > >>>> Neurotech Solutions Ltd. > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com > >>>> Tel:054-4962254 > >>>> [email protected] > >>>> [email protected] Hide quoted text - > > >>>> - Show quoted text - > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity|www.neurotechresearch.com > >> Tel:054-4962254 > >> [email protected] > >> [email protected]
