Guys . sure your app won't work! . You are using the old MD2 animation
reading approach . Forget about the example  in the trunk if you use Away
V3.5
Instead do it this way:

         var animdata:AnimationLibrary=_model.animationLibrary;
            var an:AnimationData=animdata.getAnimation(str);//str=animation
sequence name

            var anim:VertexAnimator=animdata.getAnimation(str).animator as
VertexAnimator;
            anim.delay=0;
            anim.loop=ltrue;
            anim.interpolate=true;
            anim.fps=24;

          standAnim.play();


On Wed, May 12, 2010 at 1:51 AM, colouredfunk
<[email protected]>wrote:

> a few things to check out
>
> http://wsvdmeer.blogspot.com/search/label/Away3D (Collision blogs/
> classes)
>
> http://not-so-stupid.com/open-source/as3-3d-physics-engine-wow-engine/
>
> http://www.lamberta.org/demo/pv3d/paperbox2d/ (although this is
> papervision, it's the same sorta thing)
>
> google jiglibflash or box2d flash
>
>
>
> On May 11, 11:24 pm, Michael Iv <[email protected]> wrote:
> > Now problem I will look into it tomorrow , it is a little bit late now
>  :)
> >
> >
> >
> >
> >
> > On Wed, May 12, 2010 at 1:14 AM, toshmosh <[email protected]>
> wrote:
> > > ok i will use distanceTo for now.Thanks for the replies.:) i will be
> > > gratefull if you help with the animation problem i have posted earlier
> > > - animation switching big problem
> >
> > > On 12 Май, 00:17, Michael Iv <[email protected]> wrote:
> > > > Wow . that is not simple stuff to give example . Making itersection
> > > > detection between primitives is easy as you can use .boundingRadius
> of
> > > each
> > > > object . But When you have character model that is totally different
> > > stuff.
> >
> > > > On Wed, May 12, 2010 at 12:13 AM, toshmosh <[email protected]>
> > > wrote:
> > > > > Can you give me an example?What can i use to detect if the model's
> arm
> > > > > hits the other model?
> >
> > > > > On 11 Май, 23:16, Michael Iv <[email protected]> wrote:
> > > > > > There is no built in collision detection but you can create one
> with
> > > some
> > > > > > math
> >
> > > > > > On Tue, May 11, 2010 at 9:54 PM, toshmosh <
> [email protected]>
> > > > > wrote:
> > > > > > > Hi! If i have two loaded md2 models and i play the attack
> animation
> > > > > > > how to detect if there is a collision between them?
> >
> > > > > > --
> > > > > > Michael Ivanov ,Programmer
> > > > > > Neurotech Solutions Ltd.
> > > > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > > > Tel:054-4962254
> > > > > > [email protected]
> > > > > > [email protected]
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected] Hide quoted text -
> >
> > - Show quoted text -
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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