thanks for the help so far :)
When me and my friend are ready with the game i will post link here.It
will include castles, princess and fight! :)

On 12 Май, 20:57, Michael Iv <[email protected]> wrote:
> If so , then I think you have better to ask the Away3D dev team .
>
> 2010/5/12 toshmosh <[email protected]>
>
>
>
>
>
> > yes if i just switch them they work
>
> > On 12 Май, 19:49, Michael Iv <[email protected]> wrote:
> > > Tell me, if you don't move the model but just swith the anim
> > > sequences ,do they work ok?
>
> > > Sent from my iPhone
>
> > > On May 12, 2010, at 6:22 PM, toshmosh <[email protected]> wrote:
>
> > > > ok in initObjects i have
>
> > > >            animdata=model2.animationLibrary;
> > > >               //an=animdata.getAnimation("run");
>
> > > >        anim =animdata.getAnimation("run").animator as VertexAnimator;
> > > >            anim.delay=0;
> > > >            anim.loop=true;
> > > >            anim.interpolate=true;
> > > >            anim.fps=24;
>
> > > >            anim2 =animdata.getAnimation("stand").animator as
> > > > VertexAnimator;
> > > >            anim2.delay=0;
> > > >            anim2.loop=true;
> > > >            anim2.interpolate=true;
> > > >            anim2.fps=24;
> > > > then in onKeyDown when W is pressed i have anim.play()
> > > > and in onKeyUp when W is released i have anim2.play()
> > > > but the animation works just two times and then again it is bugged or
> > > > it is doing strange things
> > > > Here is a demo
> > > >http://tues-forum.com/ee/materials/s/stage.html
>
> > > > and here is the new source code
> > > >http://tues-forum.com/ee/materials/Game.as
>
> > > > On 12 Май, 12:27, Michael Iv <[email protected]> wrote:
> > > >> Guys . sure your app won't work! . You are using the old MD2
> > > >> animation
> > > >> reading approach . Forget about the example  in the trunk if you
> > > >> use Away
> > > >> V3.5
> > > >> Instead do it this way:
>
> > > >>          var animdata:AnimationLibrary=_model.animationLibrary;
> > > >>             var an:AnimationData=animdata.getAnimation(str);//
> > > >> str=animation
> > > >> sequence name
>
> > > >>             var anim:VertexAnimator=animdata.getAnimation
> > > >> (str).animator as
> > > >> VertexAnimator;
> > > >>             anim.delay=0;
> > > >>             anim.loop=ltrue;
> > > >>             anim.interpolate=true;
> > > >>             anim.fps=24;
>
> > > >>           standAnim.play();
>
> > > >> On Wed, May 12, 2010 at 1:51 AM, colouredfunk
> > > >> <[email protected]>wrote:
>
> > > >>> a few things to check out
>
> > > >>>http://wsvdmeer.blogspot.com/search/label/Away3D(Collisionblogs/<http://wsvdmeer.blogspot.com/search/label/Away3D%28Collisionblogs/>
> > > >>> classes)
>
> >http://not-so-stupid.com/open-source/as3-3d-physics-engine-wow-engine/
>
> > > >>>http://www.lamberta.org/demo/pv3d/paperbox2d/(althoughthis<http://www.lamberta.org/demo/pv3d/paperbox2d/%28althoughthis>is
> > > >>> papervision, it's the same sorta thing)
>
> > > >>> google jiglibflash or box2d flash
>
> > > >>> On May 11, 11:24 pm, Michael Iv <[email protected]> wrote:
> > > >>>> Now problem I will look into it tomorrow , it is a little bit
> > > >>>> late now
> > > >>>  :)
>
> > > >>>> On Wed, May 12, 2010 at 1:14 AM, toshmosh <[email protected]>
> > > >>> wrote:
> > > >>>>> ok i will use distanceTo for now.Thanks for the replies.:) i
> > > >>>>> will be
> > > >>>>> gratefull if you help with the animation problem i have posted
> > > >>>>> earlier
> > > >>>>> - animation switching big problem
>
> > > >>>>> On 12 Май, 00:17, Michael Iv <[email protected]> wrote:
> > > >>>>>> Wow . that is not simple stuff to give example . Making
> > > >>>>>> itersection
> > > >>>>>> detection between primitives is easy as you can
> > > >>>>>> use .boundingRadius
> > > >>> of
> > > >>>>> each
> > > >>>>>> object . But When you have character model that is totally
> > > >>>>>> different
> > > >>>>> stuff.
>
> > > >>>>>> On Wed, May 12, 2010 at 12:13 AM, toshmosh
> > > >>>>>> <[email protected]>
> > > >>>>> wrote:
> > > >>>>>>> Can you give me an example?What can i use to detect if the
> > > >>>>>>> model's
> > > >>> arm
> > > >>>>>>> hits the other model?
>
> > > >>>>>>> On 11 Май, 23:16, Michael Iv <[email protected]> wrote:
> > > >>>>>>>> There is no built in collision detection but you can create one
> > > >>> with
> > > >>>>> some
> > > >>>>>>>> math
>
> > > >>>>>>>> On Tue, May 11, 2010 at 9:54 PM, toshmosh <
> > > >>> [email protected]>
> > > >>>>>>> wrote:
> > > >>>>>>>>> Hi! If i have two loaded md2 models and i play the attack
> > > >>> animation
> > > >>>>>>>>> how to detect if there is a collision between them?
>
> > > >>>>>>>> --
> > > >>>>>>>> Michael Ivanov ,Programmer
> > > >>>>>>>> Neurotech Solutions Ltd.
> > > >>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >>>>>>>> Tel:054-4962254
> > > >>>>>>>> [email protected]
> > > >>>>>>>> [email protected]
>
> > > >>>>>> --
> > > >>>>>> Michael Ivanov ,Programmer
> > > >>>>>> Neurotech Solutions Ltd.
> > > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >>>>>> Tel:054-4962254
> > > >>>>>> [email protected]
> > > >>>>>> [email protected]
>
> > > >>>> --
> > > >>>> Michael Ivanov ,Programmer
> > > >>>> Neurotech Solutions Ltd.
> > > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >>>> Tel:054-4962254
> > > >>>> [email protected]
> > > >>>> [email protected] Hide quoted text -
>
> > > >>>> - Show quoted text -
>
> > > >> --
> > > >> Michael Ivanov ,Programmer
> > > >> Neurotech Solutions Ltd.
> > > >> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >> Tel:054-4962254
> > > >> [email protected]
> > > >> [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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