ok i will use distanceTo for now.Thanks for the replies.:) i will be gratefull if you help with the animation problem i have posted earlier - animation switching big problem
On 12 Май, 00:17, Michael Iv <[email protected]> wrote: > Wow . that is not simple stuff to give example . Making itersection > detection between primitives is easy as you can use .boundingRadius of each > object . But When you have character model that is totally different stuff. > > > > > > On Wed, May 12, 2010 at 12:13 AM, toshmosh <[email protected]> wrote: > > Can you give me an example?What can i use to detect if the model's arm > > hits the other model? > > > On 11 Май, 23:16, Michael Iv <[email protected]> wrote: > > > There is no built in collision detection but you can create one with some > > > math > > > > On Tue, May 11, 2010 at 9:54 PM, toshmosh <[email protected]> > > wrote: > > > > Hi! If i have two loaded md2 models and i play the attack animation > > > > how to detect if there is a collision between them? > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity|www.neurotechresearch.com > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
