ok i will use distanceTo for now.Thanks for the replies.:) i will be
gratefull if you help with the animation problem i have posted earlier
- animation switching big problem

On 12 Май, 00:17, Michael Iv <[email protected]> wrote:
> Wow . that is not simple stuff to give example . Making itersection
> detection between primitives is easy as you can use .boundingRadius of each
> object . But When you have character model that is totally different stuff.
>
>
>
>
>
> On Wed, May 12, 2010 at 12:13 AM, toshmosh <[email protected]> wrote:
> > Can you give me an example?What can i use to detect if the model's arm
> > hits the other model?
>
> > On 11 Май, 23:16, Michael Iv <[email protected]> wrote:
> > > There is no built in collision detection but you can create one with some
> > > math
>
> > > On Tue, May 11, 2010 at 9:54 PM, toshmosh <[email protected]>
> > wrote:
> > > > Hi! If i have two loaded md2 models and i play the attack animation
> > > > how to detect if there is a collision between them?
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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