Tell me, if you don't move the model but just swith the anim
sequences ,do they work ok?
Sent from my iPhone
On May 12, 2010, at 6:22 PM, toshmosh <[email protected]> wrote:
ok in initObjects i have
animdata=model2.animationLibrary;
//an=animdata.getAnimation("run");
anim =animdata.getAnimation("run").animator as VertexAnimator;
anim.delay=0;
anim.loop=true;
anim.interpolate=true;
anim.fps=24;
anim2 =animdata.getAnimation("stand").animator as
VertexAnimator;
anim2.delay=0;
anim2.loop=true;
anim2.interpolate=true;
anim2.fps=24;
then in onKeyDown when W is pressed i have anim.play()
and in onKeyUp when W is released i have anim2.play()
but the animation works just two times and then again it is bugged or
it is doing strange things
Here is a demo
http://tues-forum.com/ee/materials/s/stage.html
and here is the new source code
http://tues-forum.com/ee/materials/Game.as
On 12 Май, 12:27, Michael Iv <[email protected]> wrote:
Guys . sure your app won't work! . You are using the old MD2
animation
reading approach . Forget about the example in the trunk if you
use Away
V3.5
Instead do it this way:
var animdata:AnimationLibrary=_model.animationLibrary;
var an:AnimationData=animdata.getAnimation(str);//
str=animation
sequence name
var anim:VertexAnimator=animdata.getAnimation
(str).animator as
VertexAnimator;
anim.delay=0;
anim.loop=ltrue;
anim.interpolate=true;
anim.fps=24;
standAnim.play();
On Wed, May 12, 2010 at 1:51 AM, colouredfunk
<[email protected]>wrote:
a few things to check out
http://wsvdmeer.blogspot.com/search/label/Away3D(Collision blogs/
classes)
http://not-so-stupid.com/open-source/as3-3d-physics-engine-wow-engine/
http://www.lamberta.org/demo/pv3d/paperbox2d/(although this is
papervision, it's the same sorta thing)
google jiglibflash or box2d flash
On May 11, 11:24 pm, Michael Iv <[email protected]> wrote:
Now problem I will look into it tomorrow , it is a little bit
late now
:)
On Wed, May 12, 2010 at 1:14 AM, toshmosh <[email protected]>
wrote:
ok i will use distanceTo for now.Thanks for the replies.:) i
will be
gratefull if you help with the animation problem i have posted
earlier
- animation switching big problem
On 12 Май, 00:17, Michael Iv <[email protected]> wrote:
Wow . that is not simple stuff to give example . Making
itersection
detection between primitives is easy as you can
use .boundingRadius
of
each
object . But When you have character model that is totally
different
stuff.
On Wed, May 12, 2010 at 12:13 AM, toshmosh
<[email protected]>
wrote:
Can you give me an example?What can i use to detect if the
model's
arm
hits the other model?
On 11 Май, 23:16, Michael Iv <[email protected]> wrote:
There is no built in collision detection but you can create one
with
some
math
On Tue, May 11, 2010 at 9:54 PM, toshmosh <
[email protected]>
wrote:
Hi! If i have two loaded md2 models and i play the attack
animation
how to detect if there is a collision between them?
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected] Hide quoted text -
- Show quoted text -
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]