Tell me, if you don't move the model but just swith the anim sequences ,do they work ok?

Sent from my iPhone

On May 12, 2010, at 6:22 PM, toshmosh <[email protected]> wrote:

ok in initObjects i have

           animdata=model2.animationLibrary;
              //an=animdata.getAnimation("run");

       anim =animdata.getAnimation("run").animator as VertexAnimator;
           anim.delay=0;
           anim.loop=true;
           anim.interpolate=true;
           anim.fps=24;

           anim2 =animdata.getAnimation("stand").animator as
VertexAnimator;
           anim2.delay=0;
           anim2.loop=true;
           anim2.interpolate=true;
           anim2.fps=24;
then in onKeyDown when W is pressed i have anim.play()
and in onKeyUp when W is released i have anim2.play()
but the animation works just two times and then again it is bugged or
it is doing strange things
Here is a demo
http://tues-forum.com/ee/materials/s/stage.html

and here is the new source code
http://tues-forum.com/ee/materials/Game.as

On 12 Май, 12:27, Michael Iv <[email protected]> wrote:
Guys . sure your app won't work! . You are using the old MD2 animation reading approach . Forget about the example in the trunk if you use Away
V3.5
Instead do it this way:

         var animdata:AnimationLibrary=_model.animationLibrary;
var an:AnimationData=animdata.getAnimation(str);// str=animation
sequence name

var anim:VertexAnimator=animdata.getAnimation (str).animator as
VertexAnimator;
            anim.delay=0;
            anim.loop=ltrue;
            anim.interpolate=true;
            anim.fps=24;

          standAnim.play();

On Wed, May 12, 2010 at 1:51 AM, colouredfunk
<[email protected]>wrote:





a few things to check out

http://wsvdmeer.blogspot.com/search/label/Away3D(Collision blogs/
classes)

http://not-so-stupid.com/open-source/as3-3d-physics-engine-wow-engine/

http://www.lamberta.org/demo/pv3d/paperbox2d/(although this is
papervision, it's the same sorta thing)

google jiglibflash or box2d flash

On May 11, 11:24 pm, Michael Iv <[email protected]> wrote:
Now problem I will look into it tomorrow , it is a little bit late now
 :)

On Wed, May 12, 2010 at 1:14 AM, toshmosh <[email protected]>
wrote:
ok i will use distanceTo for now.Thanks for the replies.:) i will be gratefull if you help with the animation problem i have posted earlier
- animation switching big problem

On 12 Май, 00:17, Michael Iv <[email protected]> wrote:
Wow . that is not simple stuff to give example . Making itersection detection between primitives is easy as you can use .boundingRadius
of
each
object . But When you have character model that is totally different
stuff.

On Wed, May 12, 2010 at 12:13 AM, toshmosh <[email protected]>
wrote:
Can you give me an example?What can i use to detect if the model's
arm
hits the other model?

On 11 Май, 23:16, Michael Iv <[email protected]> wrote:
There is no built in collision detection but you can create one
with
some
math

On Tue, May 11, 2010 at 9:54 PM, toshmosh <
[email protected]>
wrote:
Hi! If i have two loaded md2 models and i play the attack
animation
how to detect if there is a collision between them?

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected] Hide quoted text -

- Show quoted text -

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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