BSP is not a simple term to explain . This stands for Binary Space
partitioning and used for geometry depth sorting in the 3d games . How it
works ?  Go to Wikipedia .

On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]> wrote:

> and also what is PVS?
>
> On 14 Май, 10:29, toshmosh <[email protected]> wrote:
> > I am sorry, but what is BSP?
> >
> > On 14 Май, 01:07, Fabrice3D <[email protected]> wrote:
> >
> >
> >
> > > awd = away data : nothing but what Away needs
> >
> > > same file works in away3d, f9 and 10, and awayLite
> > > works in 2,3/3.3  2.4/3.4 and latest and will continue be backwards
> compatible as much as we can.
> >
> > > generated either by Away3D code with no embeds
> > > or from Prefab3D with embeds.
> >
> > > Avantage is often smaller file size, all respect of away scene, which
> is not the case with Obj for instance.
> > > 3ds can be smaller depending cases.
> >
> > > awd can hold BSP
> > > native primitives
> > > and very soon animations
> > > also can be reedited in Prefab3D
> >
> > > In the video, Prefab generates the data and outputs both a class+awd
> > > the class embeds the awd.
> >
> > > Fabrice
> >
> > > On May 13, 2010, at 7:23 PM, toshmosh wrote:
> >
> > > > and also which are the advantages of awd in comparision with .obj or
> .
> > > > 3ds for instance
> >
> > > > On 13 Май, 20:20, toshmosh <[email protected]> wrote:
> > > >> Hi!I am wondering how .awd files are created? At the front page of
> > > >> away3d there is video, but they open the awd directly.
>



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Michael Ivanov ,Programmer
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