i have an .obj model which i converted it into .awd and then i click
generate bsp/psv. Am i doing something wrong?
You can try to generate it if you have time here is the awd and
texture http://tues-forum.com/ee/materials/ogre_house_awd.rar
otherwise will be without collision..

On 14 Май, 20:02, toshmosh <[email protected]> wrote:
> i forgot to click generate bsp/psv :( But now in prefab gaves me error
> when i try to genarate it.It says something for error location in
> rendered scene
>
> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
>
>
>
> > make sure you use the latest build.
> > zips are already in need of update.
>
> > if you see white and no errors, if you take the awddata parser from latest 
> > build you should be just fine
>
> > Fabrice
>
> > On May 14, 2010, at 10:53 AM, toshmosh wrote:
>
> > > thanks it is clearer now.I have a problem with loading the awd.I saw
> > > the example at the front page of away3d and used the code
>
> > > _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/
> > > ogre_house_awd"}));
> > > scene.addChild(_tree);
> > > _tree.usePVS = true;
>
> > > but it gaves me blank screen and nothing is loaded.The awd is
> > > successfully loaded in prefab.Also if i use the whole source code for
> > > the bsp/psv example and just substitute the tunnels with my model
> > > again it gaves me blank screen.
> > > Also if i use
> > > awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> > > _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> > > scene.addChild(_tree_mesh);
> > > everything is loaded.
> > > Am i doing something wrong? And which of the two ways to use?
>
> > > On 14 Май, 11:12, Michael Iv <[email protected]> wrote:
> > >>  BSP is not a simple term to explain . This stands for Binary Space
> > >> partitioning and used for geometry depth sorting in the 3d games . How it
> > >> works ?  Go to Wikipedia .
>
> > >> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]> 
> > >> wrote:
> > >>> and also what is PVS?
>
> > >>> On 14 Май, 10:29, toshmosh <[email protected]> wrote:
> > >>>> I am sorry, but what is BSP?
>
> > >>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote:
>
> > >>>>> awd = away data : nothing but what Away needs
>
> > >>>>> same file works in away3d, f9 and 10, and awayLite
> > >>>>> works in 2,3/3.3  2.4/3.4 and latest and will continue be backwards
> > >>> compatible as much as we can.
>
> > >>>>> generated either by Away3D code with no embeds
> > >>>>> or from Prefab3D with embeds.
>
> > >>>>> Avantage is often smaller file size, all respect of away scene, which
> > >>> is not the case with Obj for instance.
> > >>>>> 3ds can be smaller depending cases.
>
> > >>>>> awd can hold BSP
> > >>>>> native primitives
> > >>>>> and very soon animations
> > >>>>> also can be reedited in Prefab3D
>
> > >>>>> In the video, Prefab generates the data and outputs both a class+awd
> > >>>>> the class embeds the awd.
>
> > >>>>> Fabrice
>
> > >>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
>
> > >>>>>> and also which are the advantages of awd in comparision with .obj or
> > >>> .
> > >>>>>> 3ds for instance
>
> > >>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote:
> > >>>>>>> Hi!I am wondering how .awd files are created? At the front page of
> > >>>>>>> away3d there is video, but they open the awd directly.
>
> > >> --
> > >> Michael Ivanov ,Programmer
> > >> Neurotech Solutions Ltd.
> > >> Flex|Air |3D|Unity|www.neurotechresearch.com
> > >> Tel:054-4962254
> > >> [email protected]
> > >> [email protected]

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