i forgot to click generate bsp/psv :( But now in prefab gaves me error when i try to genarate it.It says something for error location in rendered scene
On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: > make sure you use the latest build. > zips are already in need of update. > > if you see white and no errors, if you take the awddata parser from latest > build you should be just fine > > Fabrice > > On May 14, 2010, at 10:53 AM, toshmosh wrote: > > > > > thanks it is clearer now.I have a problem with loading the awd.I saw > > the example at the front page of away3d and used the code > > > _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/ > > ogre_house_awd"})); > > scene.addChild(_tree); > > _tree.usePVS = true; > > > but it gaves me blank screen and nothing is loaded.The awd is > > successfully loaded in prefab.Also if i use the whole source code for > > the bsp/psv example and just substitute the tunnels with my model > > again it gaves me blank screen. > > Also if i use > > awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd"); > > _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D > > scene.addChild(_tree_mesh); > > everything is loaded. > > Am i doing something wrong? And which of the two ways to use? > > > On 14 Май, 11:12, Michael Iv <[email protected]> wrote: > >> BSP is not a simple term to explain . This stands for Binary Space > >> partitioning and used for geometry depth sorting in the 3d games . How it > >> works ? Go to Wikipedia . > > >> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]> wrote: > >>> and also what is PVS? > > >>> On 14 Май, 10:29, toshmosh <[email protected]> wrote: > >>>> I am sorry, but what is BSP? > > >>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote: > > >>>>> awd = away data : nothing but what Away needs > > >>>>> same file works in away3d, f9 and 10, and awayLite > >>>>> works in 2,3/3.3 2.4/3.4 and latest and will continue be backwards > >>> compatible as much as we can. > > >>>>> generated either by Away3D code with no embeds > >>>>> or from Prefab3D with embeds. > > >>>>> Avantage is often smaller file size, all respect of away scene, which > >>> is not the case with Obj for instance. > >>>>> 3ds can be smaller depending cases. > > >>>>> awd can hold BSP > >>>>> native primitives > >>>>> and very soon animations > >>>>> also can be reedited in Prefab3D > > >>>>> In the video, Prefab generates the data and outputs both a class+awd > >>>>> the class embeds the awd. > > >>>>> Fabrice > > >>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: > > >>>>>> and also which are the advantages of awd in comparision with .obj or > >>> . > >>>>>> 3ds for instance > > >>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote: > >>>>>>> Hi!I am wondering how .awd files are created? At the front page of > >>>>>>> away3d there is video, but they open the awd directly. > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity|www.neurotechresearch.com > >> Tel:054-4962254 > >> [email protected] > >> [email protected]
