i forgot to click generate bsp/psv :( But now in prefab gaves me error
when i try to genarate it.It says something for error location in
rendered scene

On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
> make sure you use the latest build.
> zips are already in need of update.
>
> if you see white and no errors, if you take the awddata parser from latest 
> build you should be just fine
>
> Fabrice
>
> On May 14, 2010, at 10:53 AM, toshmosh wrote:
>
>
>
> > thanks it is clearer now.I have a problem with loading the awd.I saw
> > the example at the front page of away3d and used the code
>
> > _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/
> > ogre_house_awd"}));
> > scene.addChild(_tree);
> > _tree.usePVS = true;
>
> > but it gaves me blank screen and nothing is loaded.The awd is
> > successfully loaded in prefab.Also if i use the whole source code for
> > the bsp/psv example and just substitute the tunnels with my model
> > again it gaves me blank screen.
> > Also if i use
> > awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> > _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> > scene.addChild(_tree_mesh);
> > everything is loaded.
> > Am i doing something wrong? And which of the two ways to use?
>
> > On 14 Май, 11:12, Michael Iv <[email protected]> wrote:
> >>  BSP is not a simple term to explain . This stands for Binary Space
> >> partitioning and used for geometry depth sorting in the 3d games . How it
> >> works ?  Go to Wikipedia .
>
> >> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]> wrote:
> >>> and also what is PVS?
>
> >>> On 14 Май, 10:29, toshmosh <[email protected]> wrote:
> >>>> I am sorry, but what is BSP?
>
> >>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote:
>
> >>>>> awd = away data : nothing but what Away needs
>
> >>>>> same file works in away3d, f9 and 10, and awayLite
> >>>>> works in 2,3/3.3  2.4/3.4 and latest and will continue be backwards
> >>> compatible as much as we can.
>
> >>>>> generated either by Away3D code with no embeds
> >>>>> or from Prefab3D with embeds.
>
> >>>>> Avantage is often smaller file size, all respect of away scene, which
> >>> is not the case with Obj for instance.
> >>>>> 3ds can be smaller depending cases.
>
> >>>>> awd can hold BSP
> >>>>> native primitives
> >>>>> and very soon animations
> >>>>> also can be reedited in Prefab3D
>
> >>>>> In the video, Prefab generates the data and outputs both a class+awd
> >>>>> the class embeds the awd.
>
> >>>>> Fabrice
>
> >>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
>
> >>>>>> and also which are the advantages of awd in comparision with .obj or
> >>> .
> >>>>>> 3ds for instance
>
> >>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote:
> >>>>>>> Hi!I am wondering how .awd files are created? At the front page of
> >>>>>>> away3d there is video, but they open the awd directly.
>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air |3D|Unity|www.neurotechresearch.com
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]

Reply via email to