One tip: inspect very very carefully your model in your editor (look in vertex visible/outline mode), make sure all is welded, that all is snapped to grid and that the grid is coarse enough. check in Prefab that all normals are pointing inside. Make sure you have the model in size between 10k and 80 k (rule of thumb) then run.
Fabrice On May 14, 2010, at 7:42 PM, toshmosh wrote: > oo i have no floor wtf :(:(:( > > On 14 Май, 20:13, toshmosh <[email protected]> wrote: >> i have an .obj model which i converted it into .awd and then i click >> generate bsp/psv. Am i doing something wrong? >> You can try to generate it if you have time here is the awd and >> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar >> otherwise will be without collision.. >> >> On 14 Май, 20:02, toshmosh <[email protected]> wrote: >> >> >> >>> i forgot to click generate bsp/psv :( But now in prefab gaves me error >>> when i try to genarate it.It says something for error location in >>> rendered scene >> >>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: >> >>>> make sure you use the latest build. >>>> zips are already in need of update. >> >>>> if you see white and no errors, if you take the awddata parser from latest >>>> build you should be just fine >> >>>> Fabrice >> >>>> On May 14, 2010, at 10:53 AM, toshmosh wrote: >> >>>>> thanks it is clearer now.I have a problem with loading the awd.I saw >>>>> the example at the front page of away3d and used the code >> >>>>> _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/ >>>>> ogre_house_awd"})); >>>>> scene.addChild(_tree); >>>>> _tree.usePVS = true; >> >>>>> but it gaves me blank screen and nothing is loaded.The awd is >>>>> successfully loaded in prefab.Also if i use the whole source code for >>>>> the bsp/psv example and just substitute the tunnels with my model >>>>> again it gaves me blank screen. >>>>> Also if i use >>>>> awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd"); >>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D >>>>> scene.addChild(_tree_mesh); >>>>> everything is loaded. >>>>> Am i doing something wrong? And which of the two ways to use? >> >>>>> On 14 Май, 11:12, Michael Iv <[email protected]> wrote: >>>>>> BSP is not a simple term to explain . This stands for Binary Space >>>>>> partitioning and used for geometry depth sorting in the 3d games . How it >>>>>> works ? Go to Wikipedia . >> >>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]> >>>>>> wrote: >>>>>>> and also what is PVS? >> >>>>>>> On 14 Май, 10:29, toshmosh <[email protected]> wrote: >>>>>>>> I am sorry, but what is BSP? >> >>>>>>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote: >> >>>>>>>>> awd = away data : nothing but what Away needs >> >>>>>>>>> same file works in away3d, f9 and 10, and awayLite >>>>>>>>> works in 2,3/3.3 2.4/3.4 and latest and will continue be backwards >>>>>>> compatible as much as we can. >> >>>>>>>>> generated either by Away3D code with no embeds >>>>>>>>> or from Prefab3D with embeds. >> >>>>>>>>> Avantage is often smaller file size, all respect of away scene, which >>>>>>> is not the case with Obj for instance. >>>>>>>>> 3ds can be smaller depending cases. >> >>>>>>>>> awd can hold BSP >>>>>>>>> native primitives >>>>>>>>> and very soon animations >>>>>>>>> also can be reedited in Prefab3D >> >>>>>>>>> In the video, Prefab generates the data and outputs both a class+awd >>>>>>>>> the class embeds the awd. >> >>>>>>>>> Fabrice >> >>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: >> >>>>>>>>>> and also which are the advantages of awd in comparision with .obj or >>>>>>> . >>>>>>>>>> 3ds for instance >> >>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote: >>>>>>>>>>> Hi!I am wondering how .awd files are created? At the front page of >>>>>>>>>>> away3d there is video, but they open the awd directly. >> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected]
