oo i have no floor wtf :(:(:(
On 14 Май, 20:13, toshmosh <[email protected]> wrote: > i have an .obj model which i converted it into .awd and then i click > generate bsp/psv. Am i doing something wrong? > You can try to generate it if you have time here is the awd and > texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar > otherwise will be without collision.. > > On 14 Май, 20:02, toshmosh <[email protected]> wrote: > > > > > i forgot to click generate bsp/psv :( But now in prefab gaves me error > > when i try to genarate it.It says something for error location in > > rendered scene > > > On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: > > > > make sure you use the latest build. > > > zips are already in need of update. > > > > if you see white and no errors, if you take the awddata parser from > > > latest build you should be just fine > > > > Fabrice > > > > On May 14, 2010, at 10:53 AM, toshmosh wrote: > > > > > thanks it is clearer now.I have a problem with loading the awd.I saw > > > > the example at the front page of away3d and used the code > > > > > _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/ > > > > ogre_house_awd"})); > > > > scene.addChild(_tree); > > > > _tree.usePVS = true; > > > > > but it gaves me blank screen and nothing is loaded.The awd is > > > > successfully loaded in prefab.Also if i use the whole source code for > > > > the bsp/psv example and just substitute the tunnels with my model > > > > again it gaves me blank screen. > > > > Also if i use > > > > awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd"); > > > > _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D > > > > scene.addChild(_tree_mesh); > > > > everything is loaded. > > > > Am i doing something wrong? And which of the two ways to use? > > > > > On 14 Май, 11:12, Michael Iv <[email protected]> wrote: > > > >> BSP is not a simple term to explain . This stands for Binary Space > > > >> partitioning and used for geometry depth sorting in the 3d games . How > > > >> it > > > >> works ? Go to Wikipedia . > > > > >> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]> > > > >> wrote: > > > >>> and also what is PVS? > > > > >>> On 14 Май, 10:29, toshmosh <[email protected]> wrote: > > > >>>> I am sorry, but what is BSP? > > > > >>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote: > > > > >>>>> awd = away data : nothing but what Away needs > > > > >>>>> same file works in away3d, f9 and 10, and awayLite > > > >>>>> works in 2,3/3.3 2.4/3.4 and latest and will continue be backwards > > > >>> compatible as much as we can. > > > > >>>>> generated either by Away3D code with no embeds > > > >>>>> or from Prefab3D with embeds. > > > > >>>>> Avantage is often smaller file size, all respect of away scene, > > > >>>>> which > > > >>> is not the case with Obj for instance. > > > >>>>> 3ds can be smaller depending cases. > > > > >>>>> awd can hold BSP > > > >>>>> native primitives > > > >>>>> and very soon animations > > > >>>>> also can be reedited in Prefab3D > > > > >>>>> In the video, Prefab generates the data and outputs both a class+awd > > > >>>>> the class embeds the awd. > > > > >>>>> Fabrice > > > > >>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: > > > > >>>>>> and also which are the advantages of awd in comparision with .obj > > > >>>>>> or > > > >>> . > > > >>>>>> 3ds for instance > > > > >>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote: > > > >>>>>>> Hi!I am wondering how .awd files are created? At the front page of > > > >>>>>>> away3d there is video, but they open the awd directly. > > > > >> -- > > > >> Michael Ivanov ,Programmer > > > >> Neurotech Solutions Ltd. > > > >> Flex|Air |3D|Unity|www.neurotechresearch.com > > > >> Tel:054-4962254 > > > >> [email protected] > > > >> [email protected]
