Hi Jerome, Thanks for responding! I did consider using a 3d app to make the different room shapes, but I need the user to be able to modify the dimensions (or the curvature of the rounded walls) , so I guess making the meshes at runtime seem more sensible (and faster, performance wise). The app wont need complex texturing anyway.
Any other suggestions, please do let me know.. A the moment I am using skin extrude for the floor, and lineExtrusion for the walls.. looks right, but I notice some edges 'flicker'. How does one prevent that flickering/disappearing triangles behaviour (sorry, I don't know how that behavior is called). Aside from that, I still have the curved wall problem.. any help/suggestion is greatly appreciated. Thanks FDD On Jul 9, 6:49 am, elguapoloco <[email protected]> wrote: > The example I have seen using Extrusion were pretty complex. For a > room like setup I would probably model it in a 3D App and then import > in Away3D. This will also allow you UV map your textures, bake the > shadows and lighting, etc... > > ath. > > Jerome.
