Hi Jerome,

Thanks for responding! I did consider using a 3d app to make the
different room shapes, but I need the user to be able to modify the
dimensions (or the curvature of the rounded walls) , so I guess making
the meshes at runtime seem more sensible (and faster, performance
wise). The app wont need complex texturing anyway.

Any other suggestions, please do let me know..  A the moment I am
using skin extrude for the floor, and lineExtrusion for the walls..
looks right, but I notice some edges 'flicker'.  How does one prevent
that flickering/disappearing triangles behaviour (sorry, I don't know
how that behavior is called). Aside from that, I still have the curved
wall problem.. any help/suggestion is greatly appreciated. Thanks

FDD

On Jul 9, 6:49 am, elguapoloco <[email protected]>
wrote:
> The example I have seen using Extrusion were pretty complex. For a
> room like setup I would probably model it in a 3D App and then import
> in Away3D. This will also allow you UV map your textures, bake the
> shadows and lighting, etc...
>
> ath.
>
> Jerome.

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