wondering why bitmap is faster?
can you dev on this?

When I wrote that class, I started add an update feature, it works, but its 
slow yes.
but used as static as your bitmap, I do not see how it can possibly be slower 
as the resulting shadow is a plane+map on it.

the big diff is not the speed, the gain is that the shadow is the object really 
a shadow from top, not a fake gradient.
and it works on ObjectContainer as well.

Fabrice

On Jul 21, 2010, at 3:45 PM, savagelook wrote:

> http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows
> 
> Here's a demo, with source code, of how to use SimpleShadow or a plane
> with a shadow BitmapMaterial to create shadows in your scenes.  Also
> included is a brief pros vs. cons of each method along with some
> example scenes I'm sure some of you will recognize.  Thanks to
> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob
> (MultiMario) for the kick ass examples and inspiration.

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