wondering why bitmap is faster? can you dev on this? When I wrote that class, I started add an update feature, it works, but its slow yes. but used as static as your bitmap, I do not see how it can possibly be slower as the resulting shadow is a plane+map on it.
the big diff is not the speed, the gain is that the shadow is the object really a shadow from top, not a fake gradient. and it works on ObjectContainer as well. Fabrice On Jul 21, 2010, at 3:45 PM, savagelook wrote: > http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows > > Here's a demo, with source code, of how to use SimpleShadow or a plane > with a shadow BitmapMaterial to create shadows in your scenes. Also > included is a brief pros vs. cons of each method along with some > example scenes I'm sure some of you will recognize. Thanks to > elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob > (MultiMario) for the kick ass examples and inspiration.
