Yeah, blogging is very time consuming .... I suppose Tony has tons of a free
time ... Don't you Tony?

On Wed, Jul 21, 2010 at 9:17 PM, Peter Kapelyan <[email protected]> wrote:

> I'm jealous of his blog, if that's worth anything :)
>
> On Wed, Jul 21, 2010 at 1:48 PM, savagelook 
> <[email protected]>wrote:
>
>> Haha, nah, he's just too busy churning out Prefab code to bother with
>> his own blog!
>>
>> On Jul 21, 12:58 pm, Michael Iv <[email protected]> wrote:
>> > Tonny ,never mind, Fabrice is probably jealous about your blog ! ;)))
>> >
>> >
>> >
>> >
>> >
>> > On Wed, Jul 21, 2010 at 6:24 PM, Fabrice3D <[email protected]> wrote:
>> > > Its ok Anthony,
>> > > Lets just say your post was unfinished :))
>> >
>> > > Fabrice
>> >
>> > > On Jul 21, 2010, at 5:01 PM, savagelook wrote:
>> >
>> > > > I ammended my post to clarify that without constant updates,
>> > > > SimpleShadow will perform just as well as the BitmapMaterial + plane
>> > > > method.  Thanks for keeping me honest!
>> >
>> > > > On Jul 21, 10:39 am, savagelook <[email protected]>
>> wrote:
>> > > >> The decrease in speed is from the shadow updates, just like you
>> say.
>> > > >> SimpleShadow used without constantly calling apply() and
>> > > >> positionPlane() to redraw the shadow should perform just the same
>> as
>> > > >> the BitmapMeterial method.  Its once you try to leverage the shadow
>> > > >> redrawing functionality that things slow down.  But in still
>> scenes,
>> > > >> or scenes where the shadow does not need to be redrawn, you are
>> > > >> absolutely right Fabrice.
>> >
>> > > >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote:
>> >
>> > > >>> wondering why bitmap is faster?
>> > > >>> can you dev on this?
>> >
>> > > >>> When I wrote that class, I started add an update feature, it
>> works, but
>> > > its slow yes.
>> > > >>> but used as static as your bitmap, I do not see how it can
>> possibly be
>> > > slower as the resulting shadow is a plane+map on it.
>> >
>> > > >>> the big diff is not the speed, the gain is that the shadow is the
>> > > object really a shadow from top, not a fake gradient.
>> > > >>> and it works on ObjectContainer as well.
>> >
>> > > >>> Fabrice
>> >
>> > > >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote:
>> >
>> > >
>> http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows
>> >
>> > > >>>> Here's a demo, with source code, of how to use SimpleShadow or a
>> plane
>> > > >>>> with a shadow BitmapMaterial to create shadows in your scenes.
>>  Also
>> > > >>>> included is a brief pros vs. cons of each method along with some
>> > > >>>> example scenes I'm sure some of you will recognize.  Thanks to
>> > > >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob
>> > > >>>> (MultiMario) for the kick ass examples and inspiration.
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>> www.meetup.com/GO3D-Games-Opensource-3D/
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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