Yeah, blogging is very time consuming .... I suppose Tony has tons of a free time ... Don't you Tony?
On Wed, Jul 21, 2010 at 9:17 PM, Peter Kapelyan <[email protected]> wrote: > I'm jealous of his blog, if that's worth anything :) > > On Wed, Jul 21, 2010 at 1:48 PM, savagelook > <[email protected]>wrote: > >> Haha, nah, he's just too busy churning out Prefab code to bother with >> his own blog! >> >> On Jul 21, 12:58 pm, Michael Iv <[email protected]> wrote: >> > Tonny ,never mind, Fabrice is probably jealous about your blog ! ;))) >> > >> > >> > >> > >> > >> > On Wed, Jul 21, 2010 at 6:24 PM, Fabrice3D <[email protected]> wrote: >> > > Its ok Anthony, >> > > Lets just say your post was unfinished :)) >> > >> > > Fabrice >> > >> > > On Jul 21, 2010, at 5:01 PM, savagelook wrote: >> > >> > > > I ammended my post to clarify that without constant updates, >> > > > SimpleShadow will perform just as well as the BitmapMaterial + plane >> > > > method. Thanks for keeping me honest! >> > >> > > > On Jul 21, 10:39 am, savagelook <[email protected]> >> wrote: >> > > >> The decrease in speed is from the shadow updates, just like you >> say. >> > > >> SimpleShadow used without constantly calling apply() and >> > > >> positionPlane() to redraw the shadow should perform just the same >> as >> > > >> the BitmapMeterial method. Its once you try to leverage the shadow >> > > >> redrawing functionality that things slow down. But in still >> scenes, >> > > >> or scenes where the shadow does not need to be redrawn, you are >> > > >> absolutely right Fabrice. >> > >> > > >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote: >> > >> > > >>> wondering why bitmap is faster? >> > > >>> can you dev on this? >> > >> > > >>> When I wrote that class, I started add an update feature, it >> works, but >> > > its slow yes. >> > > >>> but used as static as your bitmap, I do not see how it can >> possibly be >> > > slower as the resulting shadow is a plane+map on it. >> > >> > > >>> the big diff is not the speed, the gain is that the shadow is the >> > > object really a shadow from top, not a fake gradient. >> > > >>> and it works on ObjectContainer as well. >> > >> > > >>> Fabrice >> > >> > > >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote: >> > >> > > >> http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows >> > >> > > >>>> Here's a demo, with source code, of how to use SimpleShadow or a >> plane >> > > >>>> with a shadow BitmapMaterial to create shadows in your scenes. >> Also >> > > >>>> included is a brief pros vs. cons of each method along with some >> > > >>>> example scenes I'm sure some of you will recognize. Thanks to >> > > >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob >> > > >>>> (MultiMario) for the kick ass examples and inspiration. >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >> www.meetup.com/GO3D-Games-Opensource-3D/ >> > Tel:054-4962254 >> > [email protected] >> > [email protected] > > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
