Haha, nah, he's just too busy churning out Prefab code to bother with his own blog!
On Jul 21, 12:58 pm, Michael Iv <[email protected]> wrote: > Tonny ,never mind, Fabrice is probably jealous about your blog ! ;))) > > > > > > On Wed, Jul 21, 2010 at 6:24 PM, Fabrice3D <[email protected]> wrote: > > Its ok Anthony, > > Lets just say your post was unfinished :)) > > > Fabrice > > > On Jul 21, 2010, at 5:01 PM, savagelook wrote: > > > > I ammended my post to clarify that without constant updates, > > > SimpleShadow will perform just as well as the BitmapMaterial + plane > > > method. Thanks for keeping me honest! > > > > On Jul 21, 10:39 am, savagelook <[email protected]> wrote: > > >> The decrease in speed is from the shadow updates, just like you say. > > >> SimpleShadow used without constantly calling apply() and > > >> positionPlane() to redraw the shadow should perform just the same as > > >> the BitmapMeterial method. Its once you try to leverage the shadow > > >> redrawing functionality that things slow down. But in still scenes, > > >> or scenes where the shadow does not need to be redrawn, you are > > >> absolutely right Fabrice. > > > >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote: > > > >>> wondering why bitmap is faster? > > >>> can you dev on this? > > > >>> When I wrote that class, I started add an update feature, it works, but > > its slow yes. > > >>> but used as static as your bitmap, I do not see how it can possibly be > > slower as the resulting shadow is a plane+map on it. > > > >>> the big diff is not the speed, the gain is that the shadow is the > > object really a shadow from top, not a fake gradient. > > >>> and it works on ObjectContainer as well. > > > >>> Fabrice > > > >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote: > > >http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows > > > >>>> Here's a demo, with source code, of how to use SimpleShadow or a plane > > >>>> with a shadow BitmapMaterial to create shadows in your scenes. Also > > >>>> included is a brief pros vs. cons of each method along with some > > >>>> example scenes I'm sure some of you will recognize. Thanks to > > >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob > > >>>> (MultiMario) for the kick ass examples and inspiration. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
