Haha, nah, he's just too busy churning out Prefab code to bother with
his own blog!

On Jul 21, 12:58 pm, Michael Iv <[email protected]> wrote:
> Tonny ,never mind, Fabrice is probably jealous about your blog ! ;)))
>
>
>
>
>
> On Wed, Jul 21, 2010 at 6:24 PM, Fabrice3D <[email protected]> wrote:
> > Its ok Anthony,
> > Lets just say your post was unfinished :))
>
> > Fabrice
>
> > On Jul 21, 2010, at 5:01 PM, savagelook wrote:
>
> > > I ammended my post to clarify that without constant updates,
> > > SimpleShadow will perform just as well as the BitmapMaterial + plane
> > > method.  Thanks for keeping me honest!
>
> > > On Jul 21, 10:39 am, savagelook <[email protected]> wrote:
> > >> The decrease in speed is from the shadow updates, just like you say.
> > >> SimpleShadow used without constantly calling apply() and
> > >> positionPlane() to redraw the shadow should perform just the same as
> > >> the BitmapMeterial method.  Its once you try to leverage the shadow
> > >> redrawing functionality that things slow down.  But in still scenes,
> > >> or scenes where the shadow does not need to be redrawn, you are
> > >> absolutely right Fabrice.
>
> > >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote:
>
> > >>> wondering why bitmap is faster?
> > >>> can you dev on this?
>
> > >>> When I wrote that class, I started add an update feature, it works, but
> > its slow yes.
> > >>> but used as static as your bitmap, I do not see how it can possibly be
> > slower as the resulting shadow is a plane+map on it.
>
> > >>> the big diff is not the speed, the gain is that the shadow is the
> > object really a shadow from top, not a fake gradient.
> > >>> and it works on ObjectContainer as well.
>
> > >>> Fabrice
>
> > >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote:
>
> >http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows
>
> > >>>> Here's a demo, with source code, of how to use SimpleShadow or a plane
> > >>>> with a shadow BitmapMaterial to create shadows in your scenes.  Also
> > >>>> included is a brief pros vs. cons of each method along with some
> > >>>> example scenes I'm sure some of you will recognize.  Thanks to
> > >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob
> > >>>> (MultiMario) for the kick ass examples and inspiration.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

Reply via email to