Its ok Anthony, Lets just say your post was unfinished :)) Fabrice
On Jul 21, 2010, at 5:01 PM, savagelook wrote: > I ammended my post to clarify that without constant updates, > SimpleShadow will perform just as well as the BitmapMaterial + plane > method. Thanks for keeping me honest! > > On Jul 21, 10:39 am, savagelook <[email protected]> wrote: >> The decrease in speed is from the shadow updates, just like you say. >> SimpleShadow used without constantly calling apply() and >> positionPlane() to redraw the shadow should perform just the same as >> the BitmapMeterial method. Its once you try to leverage the shadow >> redrawing functionality that things slow down. But in still scenes, >> or scenes where the shadow does not need to be redrawn, you are >> absolutely right Fabrice. >> >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote: >> >> >> >>> wondering why bitmap is faster? >>> can you dev on this? >> >>> When I wrote that class, I started add an update feature, it works, but its >>> slow yes. >>> but used as static as your bitmap, I do not see how it can possibly be >>> slower as the resulting shadow is a plane+map on it. >> >>> the big diff is not the speed, the gain is that the shadow is the object >>> really a shadow from top, not a fake gradient. >>> and it works on ObjectContainer as well. >> >>> Fabrice >> >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote: >> >>>> http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows >> >>>> Here's a demo, with source code, of how to use SimpleShadow or a plane >>>> with a shadow BitmapMaterial to create shadows in your scenes. Also >>>> included is a brief pros vs. cons of each method along with some >>>> example scenes I'm sure some of you will recognize. Thanks to >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob >>>> (MultiMario) for the kick ass examples and inspiration.
