Its ok Anthony,
Lets just say your post was unfinished :))

Fabrice

On Jul 21, 2010, at 5:01 PM, savagelook wrote:

> I ammended my post to clarify that without constant updates,
> SimpleShadow will perform just as well as the BitmapMaterial + plane
> method.  Thanks for keeping me honest!
> 
> On Jul 21, 10:39 am, savagelook <[email protected]> wrote:
>> The decrease in speed is from the shadow updates, just like you say.
>> SimpleShadow used without constantly calling apply() and
>> positionPlane() to redraw the shadow should perform just the same as
>> the BitmapMeterial method.  Its once you try to leverage the shadow
>> redrawing functionality that things slow down.  But in still scenes,
>> or scenes where the shadow does not need to be redrawn, you are
>> absolutely right Fabrice.
>> 
>> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote:
>> 
>> 
>> 
>>> wondering why bitmap is faster?
>>> can you dev on this?
>> 
>>> When I wrote that class, I started add an update feature, it works, but its 
>>> slow yes.
>>> but used as static as your bitmap, I do not see how it can possibly be 
>>> slower as the resulting shadow is a plane+map on it.
>> 
>>> the big diff is not the speed, the gain is that the shadow is the object 
>>> really a shadow from top, not a fake gradient.
>>> and it works on ObjectContainer as well.
>> 
>>> Fabrice
>> 
>>> On Jul 21, 2010, at 3:45 PM, savagelook wrote:
>> 
>>>> http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows
>> 
>>>> Here's a demo, with source code, of how to use SimpleShadow or a plane
>>>> with a shadow BitmapMaterial to create shadows in your scenes.  Also
>>>> included is a brief pros vs. cons of each method along with some
>>>> example scenes I'm sure some of you will recognize.  Thanks to
>>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob
>>>> (MultiMario) for the kick ass examples and inspiration.

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