Tonny ,never mind, Fabrice is probably jealous about your blog ! ;)))

On Wed, Jul 21, 2010 at 6:24 PM, Fabrice3D <[email protected]> wrote:

> Its ok Anthony,
> Lets just say your post was unfinished :))
>
> Fabrice
>
> On Jul 21, 2010, at 5:01 PM, savagelook wrote:
>
> > I ammended my post to clarify that without constant updates,
> > SimpleShadow will perform just as well as the BitmapMaterial + plane
> > method.  Thanks for keeping me honest!
> >
> > On Jul 21, 10:39 am, savagelook <[email protected]> wrote:
> >> The decrease in speed is from the shadow updates, just like you say.
> >> SimpleShadow used without constantly calling apply() and
> >> positionPlane() to redraw the shadow should perform just the same as
> >> the BitmapMeterial method.  Its once you try to leverage the shadow
> >> redrawing functionality that things slow down.  But in still scenes,
> >> or scenes where the shadow does not need to be redrawn, you are
> >> absolutely right Fabrice.
> >>
> >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote:
> >>
> >>
> >>
> >>> wondering why bitmap is faster?
> >>> can you dev on this?
> >>
> >>> When I wrote that class, I started add an update feature, it works, but
> its slow yes.
> >>> but used as static as your bitmap, I do not see how it can possibly be
> slower as the resulting shadow is a plane+map on it.
> >>
> >>> the big diff is not the speed, the gain is that the shadow is the
> object really a shadow from top, not a fake gradient.
> >>> and it works on ObjectContainer as well.
> >>
> >>> Fabrice
> >>
> >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote:
> >>
> >>>>
> http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows
> >>
> >>>> Here's a demo, with source code, of how to use SimpleShadow or a plane
> >>>> with a shadow BitmapMaterial to create shadows in your scenes.  Also
> >>>> included is a brief pros vs. cons of each method along with some
> >>>> example scenes I'm sure some of you will recognize.  Thanks to
> >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob
> >>>> (MultiMario) for the kick ass examples and inspiration.
>
>


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