I ammended my post to clarify that without constant updates,
SimpleShadow will perform just as well as the BitmapMaterial + plane
method.  Thanks for keeping me honest!

On Jul 21, 10:39 am, savagelook <[email protected]> wrote:
> The decrease in speed is from the shadow updates, just like you say.
> SimpleShadow used without constantly calling apply() and
> positionPlane() to redraw the shadow should perform just the same as
> the BitmapMeterial method.  Its once you try to leverage the shadow
> redrawing functionality that things slow down.  But in still scenes,
> or scenes where the shadow does not need to be redrawn, you are
> absolutely right Fabrice.
>
> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote:
>
>
>
> > wondering why bitmap is faster?
> > can you dev on this?
>
> > When I wrote that class, I started add an update feature, it works, but its 
> > slow yes.
> > but used as static as your bitmap, I do not see how it can possibly be 
> > slower as the resulting shadow is a plane+map on it.
>
> > the big diff is not the speed, the gain is that the shadow is the object 
> > really a shadow from top, not a fake gradient.
> > and it works on ObjectContainer as well.
>
> > Fabrice
>
> > On Jul 21, 2010, at 3:45 PM, savagelook wrote:
>
> > >http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows
>
> > > Here's a demo, with source code, of how to use SimpleShadow or a plane
> > > with a shadow BitmapMaterial to create shadows in your scenes.  Also
> > > included is a brief pros vs. cons of each method along with some
> > > example scenes I'm sure some of you will recognize.  Thanks to
> > > elguapoloco (wemakedotcoms.com), Peter (flashten.com), and Rob
> > > (MultiMario) for the kick ass examples and inspiration.

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