Sounds exactly like my life except my 1 year old += 10 years :) On Wed, Jul 21, 2010 at 2:49 PM, savagelook <[email protected]>wrote:
> At best on weeknights I get 2 hours between the time my 1 year old > goes to bed and the time I have to go to bed for work the next day. I > rarely have time on weekends but every now and again I get a few > uninterrupted hours. I wish I found this stuff in my single days when > my copious free time was spent on video games, drinking, and sleeping > til 1PM. > > The trick is to hammer down my demos and posting to a science so > there's no wasted time. I have away3d and away3dlite templates built > in Flex 3, Flash Builder 4, and FlashDevelop. Each also has an > actionscript only and MXML template. It goes like this: > > - copy template for a new project > - code core functionality of the demo, in this most recent case, just > get shadows working > - add necessary interactiivty, sometimes mouse, sometimes MXML > - add minimum amount of text on screen for instructions > - take a screenshot > - Roll the demo using Flex/Flash Builder's "export release" > functionality (includes "view source") > - upload and blog (and as Fabrice pointed out, sometimes the actual > wording in the post is hasty ;) ) > > On Jul 21, 2:23 pm, Michael Iv <[email protected]> wrote: > > Yeah, blogging is very time consuming .... I suppose Tony has tons of a > free > > time ... Don't you Tony? > > > > > > > > > > > > On Wed, Jul 21, 2010 at 9:17 PM, Peter Kapelyan <[email protected]> > wrote: > > > I'm jealous of his blog, if that's worth anything :) > > > > > On Wed, Jul 21, 2010 at 1:48 PM, savagelook < > [email protected]>wrote: > > > > >> Haha, nah, he's just too busy churning out Prefab code to bother with > > >> his own blog! > > > > >> On Jul 21, 12:58 pm, Michael Iv <[email protected]> wrote: > > >> > Tonny ,never mind, Fabrice is probably jealous about your blog ! > ;))) > > > > >> > On Wed, Jul 21, 2010 at 6:24 PM, Fabrice3D <[email protected]> > wrote: > > >> > > Its ok Anthony, > > >> > > Lets just say your post was unfinished :)) > > > > >> > > Fabrice > > > > >> > > On Jul 21, 2010, at 5:01 PM, savagelook wrote: > > > > >> > > > I ammended my post to clarify that without constant updates, > > >> > > > SimpleShadow will perform just as well as the BitmapMaterial + > plane > > >> > > > method. Thanks for keeping me honest! > > > > >> > > > On Jul 21, 10:39 am, savagelook <[email protected]> > > >> wrote: > > >> > > >> The decrease in speed is from the shadow updates, just like you > > >> say. > > >> > > >> SimpleShadow used without constantly calling apply() and > > >> > > >> positionPlane() to redraw the shadow should perform just the > same > > >> as > > >> > > >> the BitmapMeterial method. Its once you try to leverage the > shadow > > >> > > >> redrawing functionality that things slow down. But in still > > >> scenes, > > >> > > >> or scenes where the shadow does not need to be redrawn, you are > > >> > > >> absolutely right Fabrice. > > > > >> > > >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote: > > > > >> > > >>> wondering why bitmap is faster? > > >> > > >>> can you dev on this? > > > > >> > > >>> When I wrote that class, I started add an update feature, it > > >> works, but > > >> > > its slow yes. > > >> > > >>> but used as static as your bitmap, I do not see how it can > > >> possibly be > > >> > > slower as the resulting shadow is a plane+map on it. > > > > >> > > >>> the big diff is not the speed, the gain is that the shadow is > the > > >> > > object really a shadow from top, not a fake gradient. > > >> > > >>> and it works on ObjectContainer as well. > > > > >> > > >>> Fabrice > > > > >> > > >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote: > > > > >> > http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows > > > > >> > > >>>> Here's a demo, with source code, of how to use SimpleShadow > or a > > >> plane > > >> > > >>>> with a shadow BitmapMaterial to create shadows in your > scenes. > > >> Also > > >> > > >>>> included is a brief pros vs. cons of each method along with > some > > >> > > >>>> example scenes I'm sure some of you will recognize. Thanks > to > > >> > > >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and > Rob > > >> > > >>>> (MultiMario) for the kick ass examples and inspiration. > > > > >> > -- > > >> > Michael Ivanov ,Programmer > > >> > Neurotech Solutions Ltd. > > >> > Flex|Air > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > >>www.meetup.com/GO3D-Games-Opensource-3D/ > > >> > Tel:054-4962254 > > >> > [email protected] > > >> > [email protected] > > > > > -- > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
