Sounds exactly like my life except my 1 year old += 10 years :)

On Wed, Jul 21, 2010 at 2:49 PM, savagelook <[email protected]>wrote:

> At best on weeknights I get 2 hours between the time my 1 year old
> goes to bed and the time I have to go to bed for work the next day.  I
> rarely have time on weekends but every now and again I get a few
> uninterrupted hours.  I wish I found this stuff in my single days when
> my copious free time was spent on video games, drinking, and sleeping
> til 1PM.
>
> The trick is to hammer down my demos and posting to a science so
> there's no wasted time.  I have away3d and away3dlite templates built
> in Flex 3, Flash Builder 4, and FlashDevelop.  Each also has an
> actionscript only and MXML template.  It goes like this:
>
> - copy template for a new project
> - code core functionality of the demo, in this most recent case, just
> get shadows working
> - add necessary interactiivty, sometimes mouse, sometimes MXML
> - add minimum amount of text on screen for instructions
> - take a screenshot
> - Roll the demo using Flex/Flash Builder's "export release"
> functionality (includes "view source")
> - upload and blog (and as Fabrice pointed out, sometimes the actual
> wording in the post is hasty ;) )
>
> On Jul 21, 2:23 pm, Michael Iv <[email protected]> wrote:
> > Yeah, blogging is very time consuming .... I suppose Tony has tons of a
> free
> > time ... Don't you Tony?
> >
> >
> >
> >
> >
> > On Wed, Jul 21, 2010 at 9:17 PM, Peter Kapelyan <[email protected]>
> wrote:
> > > I'm jealous of his blog, if that's worth anything :)
> >
> > > On Wed, Jul 21, 2010 at 1:48 PM, savagelook <
> [email protected]>wrote:
> >
> > >> Haha, nah, he's just too busy churning out Prefab code to bother with
> > >> his own blog!
> >
> > >> On Jul 21, 12:58 pm, Michael Iv <[email protected]> wrote:
> > >> > Tonny ,never mind, Fabrice is probably jealous about your blog !
> ;)))
> >
> > >> > On Wed, Jul 21, 2010 at 6:24 PM, Fabrice3D <[email protected]>
> wrote:
> > >> > > Its ok Anthony,
> > >> > > Lets just say your post was unfinished :))
> >
> > >> > > Fabrice
> >
> > >> > > On Jul 21, 2010, at 5:01 PM, savagelook wrote:
> >
> > >> > > > I ammended my post to clarify that without constant updates,
> > >> > > > SimpleShadow will perform just as well as the BitmapMaterial +
> plane
> > >> > > > method.  Thanks for keeping me honest!
> >
> > >> > > > On Jul 21, 10:39 am, savagelook <[email protected]>
> > >> wrote:
> > >> > > >> The decrease in speed is from the shadow updates, just like you
> > >> say.
> > >> > > >> SimpleShadow used without constantly calling apply() and
> > >> > > >> positionPlane() to redraw the shadow should perform just the
> same
> > >> as
> > >> > > >> the BitmapMeterial method.  Its once you try to leverage the
> shadow
> > >> > > >> redrawing functionality that things slow down.  But in still
> > >> scenes,
> > >> > > >> or scenes where the shadow does not need to be redrawn, you are
> > >> > > >> absolutely right Fabrice.
> >
> > >> > > >> On Jul 21, 10:11 am, Fabrice3D <[email protected]> wrote:
> >
> > >> > > >>> wondering why bitmap is faster?
> > >> > > >>> can you dev on this?
> >
> > >> > > >>> When I wrote that class, I started add an update feature, it
> > >> works, but
> > >> > > its slow yes.
> > >> > > >>> but used as static as your bitmap, I do not see how it can
> > >> possibly be
> > >> > > slower as the resulting shadow is a plane+map on it.
> >
> > >> > > >>> the big diff is not the speed, the gain is that the shadow is
> the
> > >> > > object really a shadow from top, not a fake gradient.
> > >> > > >>> and it works on ObjectContainer as well.
> >
> > >> > > >>> Fabrice
> >
> > >> > > >>> On Jul 21, 2010, at 3:45 PM, savagelook wrote:
> >
> > >>
> http://savagelook.com/blog/away3d/away3d-simpleshadow-and-simple-shadows
> >
> > >> > > >>>> Here's a demo, with source code, of how to use SimpleShadow
> or a
> > >> plane
> > >> > > >>>> with a shadow BitmapMaterial to create shadows in your
> scenes.
> > >>  Also
> > >> > > >>>> included is a brief pros vs. cons of each method along with
> some
> > >> > > >>>> example scenes I'm sure some of you will recognize.  Thanks
> to
> > >> > > >>>> elguapoloco (wemakedotcoms.com), Peter (flashten.com), and
> Rob
> > >> > > >>>> (MultiMario) for the kick ass examples and inspiration.
> >
> > >> > --
> > >> > Michael Ivanov ,Programmer
> > >> > Neurotech Solutions Ltd.
> > >> > Flex|Air
> > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >>www.meetup.com/GO3D-Games-Opensource-3D/
> > >> > Tel:054-4962254
> > >> > [email protected]
> > >> > [email protected]
> >
> > > --
> > > ___________________
> >
> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > HTTP://AWAY3D.COM
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



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