You can do a lot with little. I don't find it being a problem working
or selling to clients flash 3d services as powerful/inferior they are.

I actually enjoy it. Reminds me of mid 90's. :)

On Jul 30, 7:26 pm, Fabrice3D <[email protected]> wrote:
> If you have a client who needs the kind of rendering you cannot do with flash 
> right now,
> Adding $1500 to the bill for Unity should not be a problem considering the 
> time/money involved in most 3D projects.
> If it is, either this client is to be avoided or the project is simply not 
> realistic. Or both :))
>
> Fabrice
>
> On Jul 30, 2010, at 6:01 PM, Darcey Lloyd wrote:
>
>
>
> > Unity being nice and all, I don't think I will ever get to use it because 
> > it costs a fortune to develop for, something like $1500 for the web app, 
> > then they have different versions of it each with features turned off to 
> > make more money. Milking everything out of the developers they can.
>
> > Slap on another $1500 for android version and another £1500 for the iPhone 
> > version on the pro (full features) packages.
>
> > This to me is a joke. I personally will leave it to a select market.
>
> > Google are fully backing and pushing WebGL or something like that name, 
> > which should push adobe to keep up or get left behind. They have droped O3D 
> > for now and are going to make it JavaScript driven apparently.
>
> > Hopefully adobe will put a lot more effort and resource into the upcoming 
> > requirements on the flash player. Open GL ES has been on mobile phones for 
> > years, it's time they caught up. I don't expect much from adobe though, 
> > sadly.

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