Alchemy just emits & compiles actionscript, so it doesn't give you access to
anything new other than somewhat faster bitmap access.  Interesting for some
specific cases, but probably not the huge overall win you may be thinking.

-Ken



On Fri, Jul 30, 2010 at 11:25 AM, Darcey Lloyd <[email protected]>wrote:

> If a company wants to spend that money on it and then give me a month or
> two to learn it and then start building the project fair enough. But as a
> developer I doubt I will ever buy it or have the money to try it.
>
> Android also gives tutorials on using open gl es and software for it and
> using standard tools max, maya etc. But I'm not in that area of the market
> or knowledgable on the subject.
>
> Back to the browser :p
>
> There may be another solution to all this..... Alchemy.
>
> I have been wondering about Adobe Alchemy, I have seen examples of Away3D
> pushing up 50,000 to 100,000 polys and demos which spin 300,000 particles in
> real time.
>
> However this requires a some C programming knowledge and a bit of a run
> around, not to mention it's still in beta, I think.
>
> Check out
>
> http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
> and
> http://www.rozengain.com/files/alchemy/plasma3d/PlasmaTest3D.html
> and
>
> file://lon-fs02/EHSRedirected$/darcey.lloyd/My%20Documents/Downloads/Alchemy_RayCaster_DEMO.swf
>  (rubbish
> gfx but speed wise nice)
>
> If Adobe go along these lines and optimise it further then we could be
> looking at using industry standard tools such as Maya, Max, Blender, Prefab
>  to achieve just that of what unity does just with Away3D and flash player.
>
> D
>
>
>
>
>
>>

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