Hardware acceleration. Browser and/or OS integrated updates to ensure new players are adopted as fast as possible. Native, lighter, next generation IDE to code, not a hack on top Eclipse. That's all I care about. Faster, faster and faster.
We have amazing high level APIs like Away3D and Papervision3D that blow anything in WebGL and OpenGL ES out of the water for ease of use and reach. I hope Adobe doesn't try to release their own version. I started using Unity to port my Away3D projects to the iPhone. It works great and Adobe could learn a thing or two from the Unity IDE and Flow. Installing the Unity web player is seamless too. Jerome.
