If you have a client who needs the kind of rendering you cannot do with flash 
right now, 
Adding $1500 to the bill for Unity should not be a problem considering the 
time/money involved in most 3D projects.
If it is, either this client is to be avoided or the project is simply not 
realistic. Or both :))

Fabrice

On Jul 30, 2010, at 6:01 PM, Darcey Lloyd wrote:

> Unity being nice and all, I don't think I will ever get to use it because it 
> costs a fortune to develop for, something like $1500 for the web app, then 
> they have different versions of it each with features turned off to make more 
> money. Milking everything out of the developers they can.
> 
> Slap on another $1500 for android version and another £1500 for the iPhone 
> version on the pro (full features) packages.
> 
> This to me is a joke. I personally will leave it to a select market.
> 
> Google are fully backing and pushing WebGL or something like that name, which 
> should push adobe to keep up or get left behind. They have droped O3D for now 
> and are going to make it JavaScript driven apparently.
> 
> Hopefully adobe will put a lot more effort and resource into the upcoming 
> requirements on the flash player. Open GL ES has been on mobile phones for 
> years, it's time they caught up. I don't expect much from adobe though, sadly.

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