My flow is : creating the path ----> extruding it (and applying the texture)---->animating (not camera but a primitive)----->export animated path.that is all . I am going to try it also on another machine but not sure it would make difference .
Thanks Fabrice. *Also if someone else here can test the animated path export from Prefab (because for me it doesn't work ) it would be nice. PC only ! Thanks guys* On Thu, Oct 7, 2010 at 12:56 PM, Fabrice3D <[email protected]> wrote: > Hi All, > Yesterday I wanted to adress the most urgent fixes with 1.414 > Today's update as promessed yesterday, adresses BSP AS3 projects files to > be compatible with 3.6 and 3.4/3.5.2 > > Also added something you'll probably enjoy if you work with the BSP > features: > > If you set "preview" option on in generator panel, if the BSP generation is > successfull, > Prefab attempts now to load and to build it for you, right into a dedicated > window, so you can test it before to implement into your custom project > without the need to close Prefab! > > Also now, Prefab will warn you if you try to load/drop an awd with BSP > data. > BSP awd's are supposed to be read only files especially designed for Away3D > engine. > It will not just warn you, it will also prevent further handling, as in > previous versions, it was simply killing the app if you tried load one. > Also fixed a bug preventing reopen the BSP generation window for the second > time. > > Again, I try to test lots of things, but if you encounter errors, have a > request for a new features or simply want say hi, > Please send these (+ ways to reproduce in case of bugs) via the report > panel in Prefab. > > Cheers, > > Fabrice > > @ Michael, tested the path as exports, they work just fine on my mac, can > you please explain your flow so I can reproduce? -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
