My flow is : creating the path ----> extruding it (and applying the
texture)---->animating (not camera but a primitive)----->export animated
path.that is all .
I am going to try it also on another machine but not sure it would make
difference .

Thanks Fabrice.


*Also if someone else here can test the animated path export from Prefab
(because for me it doesn't work ) it would be nice. PC only !  Thanks guys*

On Thu, Oct 7, 2010 at 12:56 PM, Fabrice3D <[email protected]> wrote:

> Hi All,
> Yesterday I wanted to adress the most urgent fixes with 1.414
> Today's update as promessed yesterday, adresses BSP AS3 projects files to
> be compatible with 3.6 and 3.4/3.5.2
>
> Also added something you'll probably enjoy if you work with the BSP
> features:
>
> If you set "preview" option on in generator panel, if the BSP generation is
> successfull,
> Prefab attempts now to load and to build it for you, right into a dedicated
> window, so you can test it before to implement into your custom project
> without the need to close Prefab!
>
> Also now, Prefab will warn you if you try to load/drop an awd with BSP
> data.
> BSP awd's are supposed to be read only files especially designed for Away3D
> engine.
> It will not just warn you, it will also prevent further handling, as in
> previous versions, it was simply killing the app if you tried load one.
> Also fixed a bug preventing reopen the BSP generation window for the second
> time.
>
> Again, I try to test lots of things, but if you encounter errors, have a
> request for a new features or simply want say hi,
> Please send these (+ ways to reproduce in case of bugs) via the report
> panel in Prefab.
>
> Cheers,
>
> Fabrice
>
> @ Michael, tested the path as exports, they work just fine on my mac, can
> you please explain your flow so I can reproduce?




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
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