I have complains about away3dlite exporting in Prefab: 1). It creates textures with names like "node-meshname", with "-" in the middle of the name, for instance "Node-table_Bitmap:Class", they are treated like first var (Node) - second var (table_Bitmap) by FlashBuilder. So I have to rename them manualy to get my project compiled 2). It does not understand 3dsmax instances, refuses to load them 3). I do not why but it creates a lot of png textures instead of original textures (even with "embed originals" checked) 4). If two meshes have the same texture it anyway makes two png files each for each mesh
- [away3d] New Prefab3D update --> 1.415 Fabrice3D
- [away3d] Re: New Prefab3D update --> 1.415 le_unam
- [away3d] Re: New Prefab3D update --> 1.415 [email protected]
- Re: [away3d] Re: New Prefab3D update -->... Michael Iv
- Re: [away3d] New Prefab3D update --> 1.415 Michael Iv
- Re: [away3d] New Prefab3D update --> 1.4... Fabrice3D
- [away3d] Re: New Prefab3D update -->... [email protected]
- Re: [away3d] Re: New Prefab3D updat... Fabrice3D
- [away3d] Re: New Prefab3D upda... [email protected]
- Re: [away3d] Re: New Prefa... Fabrice3D
- Re: [away3d] Re: New Prefa... John Brookes
- Re: [away3d] Re: New P... Fabrice3D
- [away3d] Re: New Prefab3D upda... le_unam
- Re: [away3d] Re: New Prefab3D updat... Fabrice3D
- Re: [away3d] Re: New Prefab3D updat... Fabrice3D
- RE: [away3d] Re: New Prefab3D ... Nathan Allen
- Re: [away3d] Re: New Prefa... Fabrice3D
