I have complains about away3dlite exporting in Prefab:
1). It creates textures with names like "node-meshname", with "-" in
the middle of the name, for instance "Node-table_Bitmap:Class", they
are treated like first var (Node) - second var (table_Bitmap) by
FlashBuilder. So I have to rename them manualy to get my project
compiled
2). It does not understand 3dsmax instances, refuses to load them
3). I do not why but it creates a lot of png textures instead of
original textures (even with "embed originals" checked)
4). If two meshes have the same texture it anyway makes two png files
each for each mesh

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