> It does load 3ds, I've used many of them in past days as they were not 
> loading assigned maps.

By  3dsmax instances I meant another thing. In 3dsmax when you make
ctrl+v you have three clone options: Copy, Instance and Referance. If
you choose an instance you save a disk space because instead of
writing a copy of the mesh with all its faces and vertices into the
file it only writes a note like "take mesh1 and place a copy of it to
specified location". It can safe a lot of space when you have a lot of
same objects on the scene.  Prefab does not understand instances and
references when importing model.

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