was able to spot the bug
it was actually not located in exporters, but directly at generation in 
animator panel.
so testing exporter was not helping much

--> busy on a fix

Also was able reproduce the obj mtl error
doesn't occur on all obj. Of course the one i was using for tests were not 
affected :))

--> busy on a fix as well


dae --> please send me your file while I'm busy


try to post an update asap, probably in the next hours

Fabrice


On Oct 7, 2010, at 1:23 PM, Michael Iv wrote:

> My flow is : creating the path ----> extruding it (and applying the 
> texture)---->animating (not camera but a primitive)----->export animated 
> path.that is all . 
> I am going to try it also on another machine but not sure it would make 
> difference .
> 
> Thanks Fabrice.
> 
> 
> Also if someone else here can test the animated path export from Prefab 
> (because for me it doesn't work ) it would be nice. PC only !  Thanks guys
> 
> On Thu, Oct 7, 2010 at 12:56 PM, Fabrice3D <[email protected]> wrote:
> Hi All,
> Yesterday I wanted to adress the most urgent fixes with 1.414
> Today's update as promessed yesterday, adresses BSP AS3 projects files to be 
> compatible with 3.6 and 3.4/3.5.2
> 
> Also added something you'll probably enjoy if you work with the BSP features:
> 
> If you set "preview" option on in generator panel, if the BSP generation is 
> successfull,
> Prefab attempts now to load and to build it for you, right into a dedicated 
> window, so you can test it before to implement into your custom project
> without the need to close Prefab!
> 
> Also now, Prefab will warn you if you try to load/drop an awd with BSP data.
> BSP awd's are supposed to be read only files especially designed for Away3D 
> engine.
> It will not just warn you, it will also prevent further handling, as in 
> previous versions, it was simply killing the app if you tried load one.
> Also fixed a bug preventing reopen the BSP generation window for the second 
> time.
> 
> Again, I try to test lots of things, but if you encounter errors, have a 
> request for a new features or simply want say hi,
> Please send these (+ ways to reproduce in case of bugs) via the report panel 
> in Prefab.
> 
> Cheers,
> 
> Fabrice
> 
> @ Michael, tested the path as exports, they work just fine on my mac, can you 
> please explain your flow so I can reproduce?
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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