was able to spot the bug it was actually not located in exporters, but directly at generation in animator panel. so testing exporter was not helping much
--> busy on a fix Also was able reproduce the obj mtl error doesn't occur on all obj. Of course the one i was using for tests were not affected :)) --> busy on a fix as well dae --> please send me your file while I'm busy try to post an update asap, probably in the next hours Fabrice On Oct 7, 2010, at 1:23 PM, Michael Iv wrote: > My flow is : creating the path ----> extruding it (and applying the > texture)---->animating (not camera but a primitive)----->export animated > path.that is all . > I am going to try it also on another machine but not sure it would make > difference . > > Thanks Fabrice. > > > Also if someone else here can test the animated path export from Prefab > (because for me it doesn't work ) it would be nice. PC only ! Thanks guys > > On Thu, Oct 7, 2010 at 12:56 PM, Fabrice3D <[email protected]> wrote: > Hi All, > Yesterday I wanted to adress the most urgent fixes with 1.414 > Today's update as promessed yesterday, adresses BSP AS3 projects files to be > compatible with 3.6 and 3.4/3.5.2 > > Also added something you'll probably enjoy if you work with the BSP features: > > If you set "preview" option on in generator panel, if the BSP generation is > successfull, > Prefab attempts now to load and to build it for you, right into a dedicated > window, so you can test it before to implement into your custom project > without the need to close Prefab! > > Also now, Prefab will warn you if you try to load/drop an awd with BSP data. > BSP awd's are supposed to be read only files especially designed for Away3D > engine. > It will not just warn you, it will also prevent further handling, as in > previous versions, it was simply killing the app if you tried load one. > Also fixed a bug preventing reopen the BSP generation window for the second > time. > > Again, I try to test lots of things, but if you encounter errors, have a > request for a new features or simply want say hi, > Please send these (+ ways to reproduce in case of bugs) via the report panel > in Prefab. > > Cheers, > > Fabrice > > @ Michael, tested the path as exports, they work just fine on my mac, can you > please explain your flow so I can reproduce? > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] >
