> I have complains about away3dlite exporting in Prefab:
good, helps me make it better! :)

> 1). It creates textures with names like "node-meshname", with "-" in
> the middle of the name, for instance "Node-table_Bitmap:Class", they
> are treated like first var (Node) - second var (table_Bitmap) by
> FlashBuilder. So I have to rename them manualy to get my project
> compiled
should be _ instead of -
can you paste/send me a simple snippets of the string so I can see where it 
exactly goes wrong please
I will test anyway, but saves me time :)

> 2). It does not understand 3dsmax instances, refuses to load them
It does load 3ds, I've used many of them in past days as they were not loading 
assigned maps.
Can you send me a simple failing model with texture and same with no texture 
from your editor
Is the texture url in loading log correct?

> 3). I do not why but it creates a lot of png textures instead of
> original textures (even with "embed originals" checked)
it checks if the source as alpha, if yes it generates a png, if not a jpg.
but indeed some work has to be done on this. There was in beta an option to 
define per texture the destination extension/format
Thought it would be unfriendly. But will probably reintroduce it..
Originals are not the original files for prefab. They are bitmapdatas 
internally set after parsing.
Thats also something that should change in future as loading all in Ram is not 
the way to go for large projects.
Also means whole loaders package, internal storage system and management needs 
total rewrite...

> 4). If two meshes have the same texture it anyway makes two png files each 
> for each mesh
thats because of Prefab prekaking feature. each mesh must have a unique texture.

@michael --> path works now, found 1 more issues where it were failing silently 
means the tempo of animation is back to life as well now.

mtl load fixed, textures mtl fileadress corrected, still failing to apply to 
mesh atm, busy on this one atm.

do all I can upload update very soon.

Fabrice

On Oct 7, 2010, at 4:06 PM, [email protected] wrote:

> I have complains about away3dlite exporting in Prefab:
> 1). It creates textures with names like "node-meshname", with "-" in
> the middle of the name, for instance "Node-table_Bitmap:Class", they
> are treated like first var (Node) - second var (table_Bitmap) by
> FlashBuilder. So I have to rename them manualy to get my project
> compiled
> 2). It does not understand 3dsmax instances, refuses to load them
> 3). I do not why but it creates a lot of png textures instead of
> original textures (even with "embed originals" checked)
> 4). If two meshes have the same texture it anyway makes two png files
> each for each mesh

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