hey, ehm i`ve done the update but still get the mtl error :-/

On 7 Okt., 16:37, Fabrice3D <[email protected]> wrote:
> > I have complains about away3dlite exporting in Prefab:
>
> good, helps me make it better! :)
>
> > 1). It creates textures with names like "node-meshname", with "-" in
> > the middle of the name, for instance "Node-table_Bitmap:Class", they
> > are treated like first var (Node) - second var (table_Bitmap) by
> > FlashBuilder. So I have to rename them manualy to get my project
> > compiled
>
> should be _ instead of -
> can you paste/send me a simple snippets of the string so I can see where it 
> exactly goes wrong please
> I will test anyway, but saves me time :)
>
> > 2). It does not understand 3dsmax instances, refuses to load them
>
> It does load 3ds, I've used many of them in past days as they were not 
> loading assigned maps.
> Can you send me a simple failing model with texture and same with no texture 
> from your editor
> Is the texture url in loading log correct?
>
> > 3). I do not why but it creates a lot of png textures instead of
> > original textures (even with "embed originals" checked)
>
> it checks if the source as alpha, if yes it generates a png, if not a jpg.
> but indeed some work has to be done on this. There was in beta an option to 
> define per texture the destination extension/format
> Thought it would be unfriendly. But will probably reintroduce it..
> Originals are not the original files for prefab. They are bitmapdatas 
> internally set after parsing.
> Thats also something that should change in future as loading all in Ram is 
> not the way to go for large projects.
> Also means whole loaders package, internal storage system and management 
> needs total rewrite...
>
> > 4). If two meshes have the same texture it anyway makes two png files each 
> > for each mesh
>
> thats because of Prefab prekaking feature. each mesh must have a unique 
> texture.
>
> @michael --> path works now, found 1 more issues where it were failing 
> silently
> means the tempo of animation is back to life as well now.
>
> mtl load fixed, textures mtl fileadress corrected, still failing to apply to 
> mesh atm, busy on this one atm.
>
> do all I can upload update very soon.
>
> Fabrice
>
> On Oct 7, 2010, at 4:06 PM, [email protected] wrote:
>
> > I have complains about away3dlite exporting in Prefab:
> > 1). It creates textures with names like "node-meshname", with "-" in
> > the middle of the name, for instance "Node-table_Bitmap:Class", they
> > are treated like first var (Node) - second var (table_Bitmap) by
> > FlashBuilder. So I have to rename them manualy to get my project
> > compiled
> > 2). It does not understand 3dsmax instances, refuses to load them
> > 3). I do not why but it creates a lot of png textures instead of
> > original textures (even with "embed originals" checked)
> > 4). If two meshes have the same texture it anyway makes two png files
> > each for each mesh

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