hey, ehm i`ve done the update but still get the mtl error :-/
On 7 Okt., 16:37, Fabrice3D <[email protected]> wrote: > > I have complains about away3dlite exporting in Prefab: > > good, helps me make it better! :) > > > 1). It creates textures with names like "node-meshname", with "-" in > > the middle of the name, for instance "Node-table_Bitmap:Class", they > > are treated like first var (Node) - second var (table_Bitmap) by > > FlashBuilder. So I have to rename them manualy to get my project > > compiled > > should be _ instead of - > can you paste/send me a simple snippets of the string so I can see where it > exactly goes wrong please > I will test anyway, but saves me time :) > > > 2). It does not understand 3dsmax instances, refuses to load them > > It does load 3ds, I've used many of them in past days as they were not > loading assigned maps. > Can you send me a simple failing model with texture and same with no texture > from your editor > Is the texture url in loading log correct? > > > 3). I do not why but it creates a lot of png textures instead of > > original textures (even with "embed originals" checked) > > it checks if the source as alpha, if yes it generates a png, if not a jpg. > but indeed some work has to be done on this. There was in beta an option to > define per texture the destination extension/format > Thought it would be unfriendly. But will probably reintroduce it.. > Originals are not the original files for prefab. They are bitmapdatas > internally set after parsing. > Thats also something that should change in future as loading all in Ram is > not the way to go for large projects. > Also means whole loaders package, internal storage system and management > needs total rewrite... > > > 4). If two meshes have the same texture it anyway makes two png files each > > for each mesh > > thats because of Prefab prekaking feature. each mesh must have a unique > texture. > > @michael --> path works now, found 1 more issues where it were failing > silently > means the tempo of animation is back to life as well now. > > mtl load fixed, textures mtl fileadress corrected, still failing to apply to > mesh atm, busy on this one atm. > > do all I can upload update very soon. > > Fabrice > > On Oct 7, 2010, at 4:06 PM, [email protected] wrote: > > > I have complains about away3dlite exporting in Prefab: > > 1). It creates textures with names like "node-meshname", with "-" in > > the middle of the name, for instance "Node-table_Bitmap:Class", they > > are treated like first var (Node) - second var (table_Bitmap) by > > FlashBuilder. So I have to rename them manualy to get my project > > compiled > > 2). It does not understand 3dsmax instances, refuses to load them > > 3). I do not why but it creates a lot of png textures instead of > > original textures (even with "embed originals" checked) > > 4). If two meshes have the same texture it anyway makes two png files > > each for each mesh
