Ah I see what you mean, but its not prefab in this case but the parser I think.

Fabrice
On Oct 7, 2010, at 5:23 PM, [email protected] wrote:

> 
>> It does load 3ds, I've used many of them in past days as they were not 
>> loading assigned maps.
> 
> By  3dsmax instances I meant another thing. In 3dsmax when you make
> ctrl+v you have three clone options: Copy, Instance and Referance. If
> you choose an instance you save a disk space because instead of
> writing a copy of the mesh with all its faces and vertices into the
> file it only writes a note like "take mesh1 and place a copy of it to
> specified location". It can safe a lot of space when you have a lot of
> same objects on the scene.  Prefab does not understand instances and
> references when importing model.

Reply via email to