Ah I see what you mean, but its not prefab in this case but the parser I think.
Fabrice On Oct 7, 2010, at 5:23 PM, [email protected] wrote: > >> It does load 3ds, I've used many of them in past days as they were not >> loading assigned maps. > > By 3dsmax instances I meant another thing. In 3dsmax when you make > ctrl+v you have three clone options: Copy, Instance and Referance. If > you choose an instance you save a disk space because instead of > writing a copy of the mesh with all its faces and vertices into the > file it only writes a note like "take mesh1 and place a copy of it to > specified location". It can safe a lot of space when you have a lot of > same objects on the scene. Prefab does not understand instances and > references when importing model.
