Im developing a 3d application on which users can connect and chat online. each player has its own avatar. and its avatar is a away3d model of about 300 polys. I want the app to be able to load at least 10 or 15 players simultaneosly, that means, about 5000 polys. obviously, with this amount of polys, my app just runs incredible low. so I was thinking to solve this problem probably this way:
each client renders its own model and sends that data to the remote server for instance, like bitmpa data, that way, all the other clients could recieve that data and add it to the stage. that way, each clients handles 1 single model calculation (300 polys) and send the result as bitmap to all other. I just cant figure out how to send that data to the server. im using right now red5. but I wouldn't mind to migrate to another server engine if I must to. any help is apreciated.
