Away3D has it's animation values in models which you can set and then
execute the animation by name at the points you want to create the bitmap
from and save each step as a jpg on the server or db and you will have your
sequence generated from the clients machine to serverside script.

Make more steps for render time which you dont use when user is customising
the model.

D




On 16 November 2010 18:59, Philip Harvey <[email protected]> wrote:

> I did something like this on an iPhone / Facebook game and it now has a
> middleware solution which is to be released. We set up a Render server on a
> couple of Amazon EC2 machines, stored the images on S3 and Cloudfront. The
> render server ran a windows exe with a software renderer to create the
> images. Not quite what you are doing, but the whole process is similar.
>
> The game would just down load the 8 directional sprites for the different
> animations. The view was isometric, so the game worked nicely.
>
> Phil
>
>
> On Tue, Nov 16, 2010 at 10:55 AM, masterkitano <[email protected]> wrote:
>
>> thats really a good idea, and in fact I already kind of tought about
>> it, but I just got stucked on the saving part, since it must save not
>> just a single bitmap, but a complete set of animations. is there a way
>> to save something like a persitent Sprite ?
>>
>> On 16 nov, 11:56, Darcey Lloyd <[email protected]> wrote:
>> > Not sure if this is what you want?
>> >
>> > At model configuration time (user avatar creation) - when they hit save,
>> > create a bitmap of their avatar and send that to the server to upload or
>> if
>> > each user has a user profile, 2 options:
>> >
>> > 1. If each user has data and files associated with their user id, I
>> usually
>> > create a folder on the server for each user in this case and save
>> relevant
>> > files to their folder. So for you this would be save a jpg of their
>> avatar
>> > here then you can either store a db reference to the file or simply use
>> a
>> > path using their user id and ensure that avatar.jpg is a fixed file name
>> so
>> > it can be hardcoded or entered into a variables include.
>> >
>> > 2. If each user doesn't have data stored on the server and no folders
>> etc to
>> > speak of to store data then you could just bump the data into the db.
>> (Blob
>> > datatype for MySQL, cant remember SQL Servers datatype, may be the same,
>> but
>> > I always go for a physical file).
>> >
>> > D
>> >
>> > On 16 November 2010 17:45, masterkitano <[email protected]> wrote:
>> >
>> > > @Liam Jones, the main problem on this, is that each model is
>> > > customizable by the user, the user can set the model shirt, shoes,
>> > > hair etc. so each model is diferent. I cant figure out how to pre
>> > > render them :S.
>> >
>> > > @Michael lv, what do yo mean by directional sprites? because I thought
>> > > for instance to render the models from 3dmax, in fact thats what we do
>> > > with furniture
>> > > and static objects such as chairs, tables etc. the problem with the
>> > > avatar model is that is composed by body parts and each body part can
>> > > change, so I can't pre render since it is diferent for each user.
>> >
>> > > On 16 nov, 07:53, Michael Iv <[email protected]> wrote:
>> > > > Make them directional sprites .This way they will look 3d but fill
>> not
>> > > get
>> > > > the performance down.
>> >
>> > > > On Tue, Nov 16, 2010 at 3:35 PM, Liam Jones <[email protected]>
>> wrote:
>> > > > > How are the models animated? I'm just thinking that, if you want
>> to
>> > > > > send a 2D representation of their rendering to the other clients,
>> > > > > would it not be more efficacious to simply pre-render all of the
>> 3d
>> > > > > models yourself and have them handled as bitmaps or movies within
>> the
>> > > > > application? If the animations it performs are predictable, you
>> could
>> > > > > pre-render the animations too.
>> >
>> > > > > However, I'm guessing that you have already thought of that.
>> >
>> > > > > Have you already created a method by which the 3d models are
>> turned
>> > > > > into bitmaps?
>> >
>> > > > --
>> > > > Michael Ivanov ,Programmer
>> > > > Neurotech Solutions Ltd.
>> > > > Flex|Air
>> > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>> > >www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > Tel:054-4962254
>> > > > [email protected]
>> > > > [email protected]
>>
>
>
>
> --
> Phil Harvey
> [email protected]
> AIM: filrv
> ICQ: 354535
> GTalk: [email protected]
>

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