thats really a good idea, and in fact I already kind of tought about
it, but I just got stucked on the saving part, since it must save not
just a single bitmap, but a complete set of animations. is there a way
to save something like a persitent Sprite ?

On 16 nov, 11:56, Darcey Lloyd <[email protected]> wrote:
> Not sure if this is what you want?
>
> At model configuration time (user avatar creation) - when they hit save,
> create a bitmap of their avatar and send that to the server to upload or if
> each user has a user profile, 2 options:
>
> 1. If each user has data and files associated with their user id, I usually
> create a folder on the server for each user in this case and save relevant
> files to their folder. So for you this would be save a jpg of their avatar
> here then you can either store a db reference to the file or simply use a
> path using their user id and ensure that avatar.jpg is a fixed file name so
> it can be hardcoded or entered into a variables include.
>
> 2. If each user doesn't have data stored on the server and no folders etc to
> speak of to store data then you could just bump the data into the db. (Blob
> datatype for MySQL, cant remember SQL Servers datatype, may be the same, but
> I always go for a physical file).
>
> D
>
> On 16 November 2010 17:45, masterkitano <[email protected]> wrote:
>
> > @Liam Jones, the main problem on this, is that each model is
> > customizable by the user, the user can set the model shirt, shoes,
> > hair etc. so each model is diferent. I cant figure out how to pre
> > render them :S.
>
> > @Michael lv, what do yo mean by directional sprites? because I thought
> > for instance to render the models from 3dmax, in fact thats what we do
> > with furniture
> > and static objects such as chairs, tables etc. the problem with the
> > avatar model is that is composed by body parts and each body part can
> > change, so I can't pre render since it is diferent for each user.
>
> > On 16 nov, 07:53, Michael Iv <[email protected]> wrote:
> > > Make them directional sprites .This way they will look 3d but fill not
> > get
> > > the performance down.
>
> > > On Tue, Nov 16, 2010 at 3:35 PM, Liam Jones <[email protected]> wrote:
> > > > How are the models animated? I'm just thinking that, if you want to
> > > > send a 2D representation of their rendering to the other clients,
> > > > would it not be more efficacious to simply pre-render all of the 3d
> > > > models yourself and have them handled as bitmaps or movies within the
> > > > application? If the animations it performs are predictable, you could
> > > > pre-render the animations too.
>
> > > > However, I'm guessing that you have already thought of that.
>
> > > > Have you already created a method by which the 3d models are turned
> > > > into bitmaps?
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]

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