for loop is instant, well almost, so you will only see the last render in
the loop.




On 17 November 2010 23:33, masterkitano <[email protected]> wrote:

> I think I finally found the way, but im stucked in here:
> I need to call the method render() from a view: view.render();
> but not inside an enter frame event, but a for cycle.
>
> the problem is that when I do it inside a for, it doesnt updataes the
> view, why :S?
>
> On 16 nov, 13:25, Darcey Lloyd <[email protected]> wrote:
> > Away3D has it's animation values in models which you can set and then
> > execute the animation by name at the points you want to create the bitmap
> > from and save each step as a jpg on the server or db and you will have
> your
> > sequence generated from the clients machine to serverside script.
> >
> > Make more steps for render time which you dont use when user is
> customising
> > the model.
> >
> > D
> >
> > On 16 November 2010 18:59, Philip Harvey <[email protected]> wrote:
> >
> > > I did something like this on an iPhone / Facebook game and it now has a
> > > middleware solution which is to be released. We set up a Render server
> on a
> > > couple of Amazon EC2 machines, stored the images on S3 and Cloudfront.
> The
> > > render server ran a windows exe with a software renderer to create the
> > > images. Not quite what you are doing, but the whole process is similar.
> >
> > > The game would just down load the 8 directional sprites for the
> different
> > > animations. The view was isometric, so the game worked nicely.
> >
> > > Phil
> >
> > > On Tue, Nov 16, 2010 at 10:55 AM, masterkitano <[email protected]>
> wrote:
> >
> > >> thats really a good idea, and in fact I already kind of tought about
> > >> it, but I just got stucked on the saving part, since it must save not
> > >> just a single bitmap, but a complete set of animations. is there a way
> > >> to save something like a persitent Sprite ?
> >
> > >> On 16 nov, 11:56, Darcey Lloyd <[email protected]> wrote:
> > >> > Not sure if this is what you want?
> >
> > >> > At model configuration time (user avatar creation) - when they hit
> save,
> > >> > create a bitmap of their avatar and send that to the server to
> upload or
> > >> if
> > >> > each user has a user profile, 2 options:
> >
> > >> > 1. If each user has data and files associated with their user id, I
> > >> usually
> > >> > create a folder on the server for each user in this case and save
> > >> relevant
> > >> > files to their folder. So for you this would be save a jpg of their
> > >> avatar
> > >> > here then you can either store a db reference to the file or simply
> use
> > >> a
> > >> > path using their user id and ensure that avatar.jpg is a fixed file
> name
> > >> so
> > >> > it can be hardcoded or entered into a variables include.
> >
> > >> > 2. If each user doesn't have data stored on the server and no
> folders
> > >> etc to
> > >> > speak of to store data then you could just bump the data into the
> db.
> > >> (Blob
> > >> > datatype for MySQL, cant remember SQL Servers datatype, may be the
> same,
> > >> but
> > >> > I always go for a physical file).
> >
> > >> > D
> >
> > >> > On 16 November 2010 17:45, masterkitano <[email protected]> wrote:
> >
> > >> > > @Liam Jones, the main problem on this, is that each model is
> > >> > > customizable by the user, the user can set the model shirt, shoes,
> > >> > > hair etc. so each model is diferent. I cant figure out how to pre
> > >> > > render them :S.
> >
> > >> > > @Michael lv, what do yo mean by directional sprites? because I
> thought
> > >> > > for instance to render the models from 3dmax, in fact thats what
> we do
> > >> > > with furniture
> > >> > > and static objects such as chairs, tables etc. the problem with
> the
> > >> > > avatar model is that is composed by body parts and each body part
> can
> > >> > > change, so I can't pre render since it is diferent for each user.
> >
> > >> > > On 16 nov, 07:53, Michael Iv <[email protected]> wrote:
> > >> > > > Make them directional sprites .This way they will look 3d but
> fill
> > >> not
> > >> > > get
> > >> > > > the performance down.
> >
> > >> > > > On Tue, Nov 16, 2010 at 3:35 PM, Liam Jones <[email protected]>
> > >> wrote:
> > >> > > > > How are the models animated? I'm just thinking that, if you
> want
> > >> to
> > >> > > > > send a 2D representation of their rendering to the other
> clients,
> > >> > > > > would it not be more efficacious to simply pre-render all of
> the
> > >> 3d
> > >> > > > > models yourself and have them handled as bitmaps or movies
> within
> > >> the
> > >> > > > > application? If the animations it performs are predictable,
> you
> > >> could
> > >> > > > > pre-render the animations too.
> >
> > >> > > > > However, I'm guessing that you have already thought of that.
> >
> > >> > > > > Have you already created a method by which the 3d models are
> > >> turned
> > >> > > > > into bitmaps?
> >
> > >> > > > --
> > >> > > > Michael Ivanov ,Programmer
> > >> > > > Neurotech Solutions Ltd.
> > >> > > > Flex|Air
> > >> > >
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >> > >www.meetup.com/GO3D-Games-Opensource-3D/
> > >> > > > Tel:054-4962254
> > >> > > > [email protected]
> > >> > > > [email protected]
> >
> > > --
> > > Phil Harvey
> > > [email protected]
> > > AIM: filrv
> > > ICQ: 354535
> > > GTalk: [email protected]

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