for loop is instant, well almost, so you will only see the last render in the loop.
On 17 November 2010 23:33, masterkitano <[email protected]> wrote: > I think I finally found the way, but im stucked in here: > I need to call the method render() from a view: view.render(); > but not inside an enter frame event, but a for cycle. > > the problem is that when I do it inside a for, it doesnt updataes the > view, why :S? > > On 16 nov, 13:25, Darcey Lloyd <[email protected]> wrote: > > Away3D has it's animation values in models which you can set and then > > execute the animation by name at the points you want to create the bitmap > > from and save each step as a jpg on the server or db and you will have > your > > sequence generated from the clients machine to serverside script. > > > > Make more steps for render time which you dont use when user is > customising > > the model. > > > > D > > > > On 16 November 2010 18:59, Philip Harvey <[email protected]> wrote: > > > > > I did something like this on an iPhone / Facebook game and it now has a > > > middleware solution which is to be released. We set up a Render server > on a > > > couple of Amazon EC2 machines, stored the images on S3 and Cloudfront. > The > > > render server ran a windows exe with a software renderer to create the > > > images. Not quite what you are doing, but the whole process is similar. > > > > > The game would just down load the 8 directional sprites for the > different > > > animations. The view was isometric, so the game worked nicely. > > > > > Phil > > > > > On Tue, Nov 16, 2010 at 10:55 AM, masterkitano <[email protected]> > wrote: > > > > >> thats really a good idea, and in fact I already kind of tought about > > >> it, but I just got stucked on the saving part, since it must save not > > >> just a single bitmap, but a complete set of animations. is there a way > > >> to save something like a persitent Sprite ? > > > > >> On 16 nov, 11:56, Darcey Lloyd <[email protected]> wrote: > > >> > Not sure if this is what you want? > > > > >> > At model configuration time (user avatar creation) - when they hit > save, > > >> > create a bitmap of their avatar and send that to the server to > upload or > > >> if > > >> > each user has a user profile, 2 options: > > > > >> > 1. If each user has data and files associated with their user id, I > > >> usually > > >> > create a folder on the server for each user in this case and save > > >> relevant > > >> > files to their folder. So for you this would be save a jpg of their > > >> avatar > > >> > here then you can either store a db reference to the file or simply > use > > >> a > > >> > path using their user id and ensure that avatar.jpg is a fixed file > name > > >> so > > >> > it can be hardcoded or entered into a variables include. > > > > >> > 2. If each user doesn't have data stored on the server and no > folders > > >> etc to > > >> > speak of to store data then you could just bump the data into the > db. > > >> (Blob > > >> > datatype for MySQL, cant remember SQL Servers datatype, may be the > same, > > >> but > > >> > I always go for a physical file). > > > > >> > D > > > > >> > On 16 November 2010 17:45, masterkitano <[email protected]> wrote: > > > > >> > > @Liam Jones, the main problem on this, is that each model is > > >> > > customizable by the user, the user can set the model shirt, shoes, > > >> > > hair etc. so each model is diferent. I cant figure out how to pre > > >> > > render them :S. > > > > >> > > @Michael lv, what do yo mean by directional sprites? because I > thought > > >> > > for instance to render the models from 3dmax, in fact thats what > we do > > >> > > with furniture > > >> > > and static objects such as chairs, tables etc. the problem with > the > > >> > > avatar model is that is composed by body parts and each body part > can > > >> > > change, so I can't pre render since it is diferent for each user. > > > > >> > > On 16 nov, 07:53, Michael Iv <[email protected]> wrote: > > >> > > > Make them directional sprites .This way they will look 3d but > fill > > >> not > > >> > > get > > >> > > > the performance down. > > > > >> > > > On Tue, Nov 16, 2010 at 3:35 PM, Liam Jones <[email protected]> > > >> wrote: > > >> > > > > How are the models animated? I'm just thinking that, if you > want > > >> to > > >> > > > > send a 2D representation of their rendering to the other > clients, > > >> > > > > would it not be more efficacious to simply pre-render all of > the > > >> 3d > > >> > > > > models yourself and have them handled as bitmaps or movies > within > > >> the > > >> > > > > application? If the animations it performs are predictable, > you > > >> could > > >> > > > > pre-render the animations too. > > > > >> > > > > However, I'm guessing that you have already thought of that. > > > > >> > > > > Have you already created a method by which the 3d models are > > >> turned > > >> > > > > into bitmaps? > > > > >> > > > -- > > >> > > > Michael Ivanov ,Programmer > > >> > > > Neurotech Solutions Ltd. > > >> > > > Flex|Air > > >> > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > >> > >www.meetup.com/GO3D-Games-Opensource-3D/ > > >> > > > Tel:054-4962254 > > >> > > > [email protected] > > >> > > > [email protected] > > > > > -- > > > Phil Harvey > > > [email protected] > > > AIM: filrv > > > ICQ: 354535 > > > GTalk: [email protected]
