Not sure if this is what you want?

At model configuration time (user avatar creation) - when they hit save,
create a bitmap of their avatar and send that to the server to upload or if
each user has a user profile, 2 options:

1. If each user has data and files associated with their user id, I usually
create a folder on the server for each user in this case and save relevant
files to their folder. So for you this would be save a jpg of their avatar
here then you can either store a db reference to the file or simply use a
path using their user id and ensure that avatar.jpg is a fixed file name so
it can be hardcoded or entered into a variables include.

2. If each user doesn't have data stored on the server and no folders etc to
speak of to store data then you could just bump the data into the db. (Blob
datatype for MySQL, cant remember SQL Servers datatype, may be the same, but
I always go for a physical file).


D



On 16 November 2010 17:45, masterkitano <[email protected]> wrote:

> @Liam Jones, the main problem on this, is that each model is
> customizable by the user, the user can set the model shirt, shoes,
> hair etc. so each model is diferent. I cant figure out how to pre
> render them :S.
>
> @Michael lv, what do yo mean by directional sprites? because I thought
> for instance to render the models from 3dmax, in fact thats what we do
> with furniture
> and static objects such as chairs, tables etc. the problem with the
> avatar model is that is composed by body parts and each body part can
> change, so I can't pre render since it is diferent for each user.
>
>
> On 16 nov, 07:53, Michael Iv <[email protected]> wrote:
> > Make them directional sprites .This way they will look 3d but fill not
> get
> > the performance down.
> >
> > On Tue, Nov 16, 2010 at 3:35 PM, Liam Jones <[email protected]> wrote:
> > > How are the models animated? I'm just thinking that, if you want to
> > > send a 2D representation of their rendering to the other clients,
> > > would it not be more efficacious to simply pre-render all of the 3d
> > > models yourself and have them handled as bitmaps or movies within the
> > > application? If the animations it performs are predictable, you could
> > > pre-render the animations too.
> >
> > > However, I'm guessing that you have already thought of that.
> >
> > > Have you already created a method by which the 3d models are turned
> > > into bitmaps?
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]

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